The power to gain strength from heresy. Variation of Vice Inducement and Sin Empowerment. Opposite to Faith Empowerment.
Capabilities[]
Users become stronger, faster, more durable, etc. by heresy of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the heresy or even slow or stop aging.
Applications[]
- Condition Augmentation
- Empowered State
- Enhancement Calling
- Metabolization
- Mode Switching
- Peak Human/Enhanced/Supernatural/Absolute Condition
- Peak Human/Enhanced/Supernatural/Absolute Body
- Peak Human/Enhanced/Supernatural/Absolute Agility
- Peak Human/Enhanced/Supernatural/Absolute Dexterity
- Peak Human/Enhanced/Supernatural Durability/Invulnerability
- Peak Human/Enhanced/Supernatural/Absolute Endurance
- Peak Human/Enhanced/Supernatural/Absolute Health
- Peak Human/Enhanced/Supernatural/Absolute Reflexes
- Peak Human/Enhanced/Supernatural/Absolute Senses
- Peak Human/Enhanced/Supernatural/Absolute Speed
- Peak Human/Enhanced/Supernatural/Absolute Stamina
- Peak Human/Enhanced/Supernatural/Absolute Strength
- Regenerative Healing Factor
- Peak Human/Enhanced/Supernatural/Absolute Mind
- Peak Human/Enhanced/Supernatural/Absolute Body
Associations[]
- Affinity
- Demon Sorcerer Physiology
- Emotion Empowerment
- Heresy Embodiment
- Malefic Force Manipulation
- Sin Empowerment
- Treachery Inducement
- Treachery Embodiment
Known Users[]
- Chaos Space Marines (Warhammer 40,000)
- Hordes of Chaos (Warhammer)
- Felblood Elves (Warcraft)
- Fel Creatures (Warcraft)