The ability to manipulate hope. Variation of Emotion Manipulation. Opposite to Despair Manipulation.
Also Called
- Sperokinesis
Capabilities
User can sense and manipulate the hope, including the virtue, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling hope, even manifesting the emotional energy to physical level.
Applications
- Courage Inducement
- Doubt Inducement
- Fear Masking
- Hope Energy Manipulation
- Hope Absorption
- Hope Augmentation
- Hope Constructs
- Hope Detection
- Hope Inducement
- Hope Perception
Techniques
Variations
Associations
- Anchor Proficiency - symbol of hope.
- Despair Manipulation
- Emotion Manipulation
- Emotional Energy Manipulation
- Sadness Inducement
- Virtue Manipulation
Limitations
- May not be able to take hope away from users of Strong Heart.
- Belief Inducement may give hope back to those hope has been taken away from.
Known Users
Mythology/Folklore
- Ramiel (Judeo-Christian Mythology)
- Elpis/Spes (Greco-Roman Mythology)
Movies
- E. Aster Bunnymund (Rise of the Guardians); as the Guardian of Hope
Television
- Alternate Barbas (Charmed); the Demon of Hope
- Tandy Bowen/Dagger (Marvel's Cloak & Dagger)
Comics
- Blue Lanterns (DC Comics)
- Despair (DC/Vertigo Comics); by defining it as its opposite
- Hope (Fables)
Video Games
- Auriel (Diablo)
- Ramiel (Valkyrie Crusade)
Web Comics
- Jake English (Homestuck)
- Eridan Ampora (Homestuck)
- Cronus Ampora (Homestuck)