- Hot Air Control
User can create, shape and manipulate hot air, combining various air/wind related powers with searing heat.
- Aero-Telekinesis by controlling the hot air around objects.
- Air Attacks using hot air
- Aerokinetic Constructs using hot air.
- Atmospheric Adaptation
- Hot Air Generation
- Incineration via hot air.
- Manipulate the properties of hot air.
- Aerokinetic Combat
- Air Absorption
- Air Aura
- Air Mimicry
- Air Portal Creation
- Healing Wind
- May be unable to create hot air/wind, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- Ineffective in a vacuum: atmosphere must be present. Variations in air-pressure may complicate things for beginners.
- Weak against Cold Manipulation, Ice Manipulation, Cold Air Manipulation and other powers with cold/ice related effects.
- Users of the flame Mammon (Code: Breaker)
- Natsu Dragneel (Fairy Tail)
- Uosuke (Fairy Tail)
- Notus (Greek Mythology)
- Ranma Saotome (Ranma 1/2); via Hiryu Korin Dan
Community content is available under CC-BY-SA unless otherwise noted.