The ability to manipulate hot air. Sub-power of Hot Weather Manipulation. Combination of Air Manipulation and Heat Manipulation. Opposite to Cold Air Manipulation.
Also Called[]
- Hot Air Control
- Thermobaric Manipulation
Capabilities[]
User can create, shape and manipulate hot air, combining various air/wind related powers with searing heat.
Applications[]
- Absolute Heat
- Aero-Telekinesis by controlling the hot air around objects.
- Aerokinetic Flight
- Aerokinetic Surfing
- Air Walking
- Repel projectiles by controlling air vectors.
- Aerokinetically Enhanced Strength by using air pressure to lift heavy objects and land harder strikes.
- Aerokinetic Constructs using hot air.
- Atmospheric Adaptation
- Fire Manipulation
- Hot Air Attacks
- Hot Air Generation
- Incineration via hot air.
- Jet Generation by creating compressed blasts of intense hot air.
- Manipulate the properties of hot air.
Techniques[]
- Aerokinetic Combat
- Aeromancy
- Aeroportation
- Air Absorption
- Air Aura
- Air Mimicry
- Air Portal Creation
- Healing Wind
Associations[]
- Air Manipulation
- Fire Immunity
- Fire Manipulation
- Heat Manipulation
- Hot Weather Manipulation
- Heat Energy Manipulation
Limitations[]
- May be unable to create hot air/wind, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- Ineffective in a vacuum: atmosphere must be present. Variations in air-pressure may complicate things for beginners.
- Weak against Cold Manipulation, Ice Manipulation, Cold Air Manipulation and other powers with cold/ice related effects.
- Hot air is less dense than cold air, so certain attacks may be more difficult.
Known Users[]
- Users of the flame Mammon (Code: Breaker)
- Thermokinesis Users (Danny Phantom)
- Zephagamon (Digimon)
- Natsu Dragneel (Fairy Tail)
- Uosuke (Fairy Tail)
- Notus (Greek Mythology)
- Ranma Saotome (Ranma 1/2); via Hiryu Korin Dan