- Hot Weather Control
The user can sense, generate and manipulate all hot aspects of weather, such as hot air currents, humidity, monsoons, tornadoes, hurricanes, etc. Advanced users may concentrate the effects so greatly that they can make a heat waves indoors or stretch them out so far they cover continental, possibly even global distances.
- Atmospheric Adaptation
- Cloud Manipulation
- Ecological Empathy to feel a shift in natural events, mainly temperature.
- Environmental Adaptation be able to withstand overly hot environment.
- Fire Immunity
- Heat Manipulation to affect the temperature, usually heating it or dissipating cold effects.
- Limited Fire Manipulation.
- Hot Air Manipulation for searing winds of several power-levels:
- Precipitation Manipulation
- Weather Sensing to sense when storms and heatwaves are coming.
- Atmokinetic Combat
- Nature Manipulation
- Pressure Manipulation
- Season Manipulation
- Sky Manipulation
- Thermal Manipulation
- Weather Empowerment
- Weather Manipulation
- Weather Negation can undo hot weather.
- May be emotion-based, and therefore it becomes unstable if user gets emotional.
- Requires an atmosphere as a medium i.e. air and space.
- May not be able to control the weather after they cause the effects to manifest.
- May not be able to generate weather effects, but have limited control over existing ones.
- Heat Miser (The Year Without a Santa Claus)
- Auxo/Auxesia of the Horae (Greek Mythology)
- Poppy (The New Adventures of Peter Pan)
- Storm (Marvel)
- Pokemon using Sunny Day (Pokemon)