The ability to telekinetically interact with matter/energy using water. Sub-power of Water Manipulation. Variation of Elemental Telekinesis.
Also Called[]
- Water Telekinesis
Capabilities[]
The user can move, manipulate or otherwise interact with matter/energy using water. This even includes the ability to use the water as a medium to enable flight.
Applications[]
- Hydrokinetic Flight
- Telekinesis via water.
Variations[]
Associations[]
Limitations[]
- The water bubble encapsulating the objects may pop through the object's mass.
- Needs to solidify water for greater effects.
- Needs hydrokinetic contact to an object to be able to levitate, push or pull.
- Users may be subject to the same limitations as normal telekinesis.
Known Users[]
- Irma Lair (W.I.T.C.H.)
- Waterbenders (Avatar: The Last Airbender/The Legend of Korra)
- Avatar Kuruk
- Katara
- Booker DeWitt (Bioshock Infinite); via Undertow Vigor
- Undine (Black Clover)
- Atlanteans (DC Comics)
- Arthur Curry/Aquaman
- Mercuphobia (Fairy Tail: The 100 Years Quest)
- Poseidon (Greek Mythology)
- Albus Dumbledore (Harry Potter)
- Padrius Encilion/Bishop (Hero Killer)
- Professor Kang (Magic to Win)
- Dancing Water (Marvel Comics)
- Percy Jackson (Percy Jackson and the Olympians/Heroes of Olympus)
- Mermista (She-Ra and the Princesses of Power)
- Chaos (Sonic the Hedgehog)
- Lapis Lazuli (Steven Universe)
- Aqualad (Teen Titans)
- Aisha(Fate:Winx Saga)
- Chang (White Snake (2019))