Superpower Wiki

The power to have incredible maneuverability. Variation of Hyper Motion and Hyper General Motion.

Also called

  • Enhanced Maneuverability
  • Hyper Maneuvering
  • Incredible Maneuverability


The user has incredible maneuverability/do tasks, actions, attacks, etc. at full speed while doing incredible maneuvers as well, even in the toughest of areas/situations, such as fighting while climbing a mountain wall, running at full speed while in a tight indoors area, doing parkour in a cramped cave, etc. Nothing can hinder their maneuverability, they can do maneuvers without touching things, unless they want to touch/use something.

Unlike Unrestricted Movement, this normally involves maneuvers requiring great skill, and is also about things such as fighting and dancing, and overall, it involves more intensity than unrestricted movement.




  • Some forces, like currents, sticky liquids and some physical forces can disrupt movement.
  • May require great skill or require training to achieve such skill.
  • It is possible for other things and people to disrupt movement, and the user can still be bound by bindings.
  • Only allows for flow of maneuvers, not being free from all obstructions such as bindings, weights and other movement hindering obstructions.

Known Users

  • Flash (DC Comics)
  • Reverse-Flash (DC Comics)
  • Spider-Man (Marvel Comics)
  • Quicksilver (Marvel Comics)
  • Sonic the Hedgehog (Sonic the Hedgehog)