The power to have incredible maneuverability.
Also called[]
- Hyper Maneuvering
- Incredible Maneuverability
- Super/Superhuman Maneuverability
Capabilities[]
The user has incredible maneuverability/do tasks, actions, attacks, etc. at full speed while doing incredible maneuvers as well, even in the toughest of areas/situations, such as fighting while climbing a mountain wall, running at full speed while in a tight indoors area, doing parkour in a cramped cave, etc. Nothing can hinder their maneuverability, they can do maneuvers without touching things, unless they want to touch/use something.
Unlike Unrestricted Movement, this normally involves maneuvers requiring great skill and is also about things such as fighting and dancing, and overall, it involves more intensity.
Applications[]
- Accelerated Activity
- Accelerated Tasking
- Acceleration Maneuverability
- Flowmotion
- Aerobatics
- Aesthetic Activity
- Aim Dodging
- Aquabatics
- Astrobatics
- Combined Activity
- Composite Activity
- Dashing (& any/all variations)
- Displaced Space Maneuvering
- Divided Motion
- Enhanced/Supernatural/Absolute Agility
- Enhanced/Supernatural/Absolute Athleticism
- Enhanced/Supernatural/Absolute Balance
- Enhanced/SupernaturalAbsolute Combat
- Enhanced/Supernatural Dancing
- Enhanced/Supernatural/Absolute Dexterity
- Enhanced/Supernatural/Absolute Leap
- Enhanced/Supernatural/Absolute Parkour
- Enhanced/Supernatural/Absolute Reflexes
- Enhanced/Supernatural/Absolute Speed
- Free Activity
- Frictionless Maneuverability
- Geobatics
- Gravitational Maneuverability
- Hyper-Sense
- Hyper Acceleration/Deceleration
- Inertialess Maneuverability
- Infinite Jump
- Instant Acceleration
- Large Space Maneuvering
- Laying Maneuverability
- Mid-Air Maneuverability
- Narrow Space Maneuvering
- Orbital Maneuvering
- Outer Space Maneuverability
- Propulsive Maneuverability
- Solid Maneuverability
- Stereobatics
- Tight Space Maneuvering
- Tunnel Maneuvering
- Underground Maneuverability
- Wall Maneuverability
- Wallcrawling
- Wallrunning
- Water Maneuverability
- Zero Gravity Movement
Associations[]
- All-Terrain Mobility
- Body Supremacy
- Flawless Coordination
- Fluid Friction Defiance
- Friction Defiance
- Friction Negation
- Gravity Defiance
- Inertia Defiance
- Inertia Negation
- Physical Force Defiance
- Rotational Mass Defiance
- Rotational Mass Negation
- Unrestricted Movement
- Zero Motion Resistance
Limitations[]
- Some forces, like currents, sticky liquids and some physical forces can disrupt movement.
- May require great skill or require training to achieve such skill.
- It is possible for other things and people to disrupt movement, and the user can still be bound by bindings.
- Only allows for flow of maneuvers, not being free from all obstructions such as bindings, weights and other movement hindering obstructions.
Known Users[]
- Aban/Dolphin Boy (''Dolphin Boy'')
- Various Characters (Baki the Grappler)
- Yuujiro Hanma
- Baki Hanma
- Flash (DC Comics)
- Reverse-Flash (DC Comics)
- Peter Parker/Spider-Man (Marvel Comics)
- Quicksilver (Marvel Comics)
- Sonic the Hedgehog (Sonic the Hedgehog)
- Practitioners of the Hercules Method (The Strange Talent of Luther Strode)




