"I think it's in my basement... let me go upstairs and check."
― M.C. Escher
"Are you sure that a floor cannot also be a ceiling? Are you absolutely certain that you go up when you walk up a staircase?"
― M.C. Escher

The power to create a maze that defies logic. Sub-power of Architecture Manipulation and Paradox Manipulation.

Also Called

  • Non-Euclidean Architecture/Creation/Geometry
  • Paradoxical Maze Creation


The user can create mazes that defy logic and bend space-time in a way that doesn't make any sense, such as making door A and door B both lead to door C and door C only lead to door B, or making a door lead back to its-self. The mazes may also be in constant state of change, shifting and reshaping all the time.


  • Trap someone in a room that has no real exits.
  • Create a more confusing maze.



  • May not be able to create a maze without an exit (there must be at least one way out.)
  • Some users may not be able to bend space regularly.

Known Users

See Also: Bizarrchitecture and Alien Geometries.

  • The Ancients (Black Clover)
  • The Maze Card (Cardcaptor Sakura)
  • Hell (Devil May Cry 3)
  • Madam Foster (Fosters Home for Imaginary Friends)
  • Jareth (Labyrinth)
  • Nanana Ryūgajō (Nanana's Buried Treasure)
  • Drole (Nanatsu no Taizai)
  • Lady of Pain (Planescape)
  • Witches (Puella Magi Madoka Magica)
  • The Pope (Saint Seiya)
  • Various Characters (Scooby-Doo)
  • Boos (Super Mario Series)
  • Magikoopas (Super Mario Series)
  • Maze Landsborough (Yumekui Merry)

Known Places

  • Tartarus (Battle of Olympus)
  • Dungeons (Black Clover)
  • Unseen University (Discworld)
  • Goblin City (The Labyrinth)
  • Temple of the True Words (Planescape)
  • Escher Vault (Warehouse 13)
  • Crystal Labyrinth (Warhammer 40K)


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