The power to manipulate impacts and collisions. Sub-power of Kinetic Energy Manipulation. Variation of Contact Force Manipulation.
Also Called[]
- Collision Control/Manipulation
- Impact Alteration/Control
- Impactful
Capabilities[]
The user can manipulate the forces of impacts and collisions and make objects come to a dead stop after hitting something, or bounce back from hitting something. They can also cause objects to move and push things they hit if they have large mass and also control the amount of deformation, heat and sound that occurs in a collision, or even use this to cause objects to tear through walls. With enough training, the user can turn their surrounding environment into a pinball machine-like environment.
Applications[]
- Action-Reaction Manipulation
- Bounciness Manipulation
- Collision Inducement
- Contact Force Manipulation
- Critical Impact
- Damage Amplification
- Damage Reduction
- Impact Absorption
- Impact Augmentation
- Impact Defiance
- Impact Immunity
- Impact Infringement
- Impact Reduction
- Physical Force Defiance
- Pulverization
- Can make some objects tear through things like obstacles and walls
- Can cause objects to come to a dead stop after hitting something
- Can cause objects with large enough mass to push another object after impact
- Can make objects come to a dead stop on impact while the object is sent moving
- Can control the overall intensity of the collision
- Can manipulate collision deformation, heat and sound
Associations[]
- Contact Force Manipulation
- Inertia Manipulation
- Kinetic Energy Manipulation
- Velocity Manipulation
- Vector Manipulation
Limitations[]
- May be hard to control.
- If the user is not careful, they may cause unintended chaos with impact.
Known Users[]
- Accelerator (A Certain Magical Index)
- Victor Powered (Buso Renkin); via Fatal Attraction.