The power to manipulate improbability. Sub-power of Possibility Manipulation. Opposite to Probability Manipulation.
Also Called[]
- Coincidence Manipulation/Control
- Improbability Control
Capabilities[]
User can create, shape and manipulate the improbable/improbability, allowing them to make things unlikely to happen or prevent them from happening. This power can be used for many kinds of probabilities and events, and make it so that they have little to no chance of happening as the user desires.
Applications[]
- Context Manipulation
- Difficulty Manipulation
- Event Manipulation
- Fact Manipulation
- Failure Manipulation
- Future Removal
- Functionality Manipulation
- Improbability Inducement
- Logic Manipulation
- Success Manipulation
- Truth Manipulation
Associations[]
- Certainty Manipulation
- Impossibility Manipulation
- Meta Fate Manipulation
- Outcome Manipulation
- Probability Manipulation
- Reality Warping
- Uncertainty Manipulation
Limitations[]
- May be weak against Certainty Manipulation.
Known Users[]
- Tricky the Clown (Madness Combat) via Portable Improbability Drive, courtesy of The Auditor
- Moe Shishigawara (Bleach)
- The Baker (Cookie Clicker)
- God (Family Guy)
- Henry Weems (X-Files)
Known Objects[]
- Chancemaker (Cookie Clicker)
- Improbability Drives (Madness Combat)