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The ability to push something into a certain state temporarily or permanently. Opposite to Negation.

Also Called[]

  • Effect Inducement
  • State Inducement

Capabilities[]

The user can cause the target (whether it be a living being, object, environment, etc.) to go into a desired state, resulting in temporary or permanent change to its normal status. The exact length and extent of the effect depends on both the user's skill and power and what the target is.

Variations[]

Associations[]

Limitations[]

  • Cannot cause the target to go into a state that it couldn't go by itself, ie. no emotions for objects.
  • Repeated uses of this power may cause more permanent and/or unwanted effects on the target.
  • Although extremely powerful, the inductions remain short-lived, unless the result is instant and irreversible (ie, death, destruction, etc.)
  • User can only cause the inductions, not manipulate them.
  • All inductions may have their own set of limitations

Known Users[]

  • William (Haven); via The Aether
  • Nessies (Happy Ness: The Secret of the Loch); via luckets and only feel the same as the users
  • All For One (My Hero Academia); via Forcible Quirk Activation
  • Wonder Flower (Super Mario Bros Wonder)
  • Various Yo-kai (Yo-kai Watch)
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