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The ability to temporarily push the target into a state.

Capabilities

User can cause the target whether it be (a living being, object, environment, etc.) go into a wanted state, causing short-term change to its normal status, the exact length of the effect depends on both the user's skill and power and what the target is.

Variations

Limitations

  • Cannot cause the target to go into a state that it couldn't go by itself, ie. no emotions for objects.
  • Repeated uses of this power may cause more permanent and/or unwanted effects on the target.
  • Although extremely powerful, the inductions remain short-lived, unless the result is instant and irreversible (ie, death, destruction, etc.)
  • User can only cause the inductions, not manipulate them.
  • All inductions may have there own set of limitations

Known Users

  • William (Haven); via The Aether
  • Nessies (Happy Ness: The Secret of the Loch); via luckets and only feel the same as the users
  • All For One (My Hero Academia); via Forcible Quirk Activation
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