The ability to push something into a certain state temporarily or permanently. Opposite to Negation.
Also Called[]
- Effect Inducement
- State Inducement
Capabilities[]
The user can cause the target (whether it be a living being, object, environment, etc.) to go into a desired state, resulting in temporary or permanent change to its normal status. The exact length and extent of the effect depends on both the user's skill and power and what the target is.
Variations[]
- 3D Inducement
- Absolute Zero Inducement
- Absolute Hot Inducement
- Abundance Inducement
- Acid Inducement
- Action Inducement
- Adaptation Inducement
- Adhesion Inducement
- Allergy Inducement
- Ambience Inducement
- Answer Inducement
- Apex Inducement
- Apocalypse Inducement
- Artistic Inducement
- Assistance Inducement
- Atrophy Inducement
- Authority Inducement
- Beginning Inducement
- Berserker Inducement
- Blessing Inducement
- Boil Inducement
- Cannibalism Inducement
- Censorship Inducement
- Change Inducement
- Chaos Inducement
- Cleanliness Inducement
- Closure Inducement
- Collision Inducement
- Combustion Inducement
- Combat Inducement
- Compensation Inducement
- Conclusion Inducement
- Connection Inducement
- Consequence Inducement
- Constancy Inducement
- Control Inducement
- Corruption Inducement
- Cough Inducement
- Crime Inducement
- Culpability Inducement
- Curse Inducement
- Cuteness Inducement
- Damage Inducement
- Day Inducement
- Death Inducement
- Defeat Inducement
- Defiance Inducement
- Definition Inducement
- Deliciousness Inducement
- Denial Inducement
- Dependency Inducement
- Dialysis Inducement
- Difference Inducement
- Digestive Expulsion Inducement
- Dirtiness Inducement
- Discrimination Inducement
- Disease Inducement
- Disembodiment Inducement
- Dismemberment Inducement
- Divergence Inducement
- Divorce Inducement
- Dryness Inducement
- Dullness Inducement
- Eclipse Inducement
- Embolism Inducement
- Endeavor Inducement
- Enervation Inducement
- Enforcement Inducement
- Engineering Inducement
- Error Inducement
- Eruption Inducement
- Evil Inducement
- Explosion Inducement
- Extinction Inducement
- Fact Inducement
- Failure Inducement
- Famine Inducement
- Fit Inducement
- Foolproofness Inducement
- Fossil Inducement
- Freedom Inducement
- Freshness Inducement
- Genesis Inducement
- Government Inducement
- Heroism Inducement
- Hunger Inducement
- Hypnagogia Inducement
- Imperfection Inducement
- Implosion Inducement
- Incapacitation Inducement
- Infringement Inducement
- Innocence Inducement
- Jolt Inducement
- Judgement Inducement
- Kiss Inducement
- Levitation Inducement
- Law Inducement
- Life Inducement
- Limitation Inducement
- Link Inducement
- Love Inducement
- Lust Inducement
- Mental Inducement
- Mimicry Inducement
- Musical Inducement
- Nadir Inducement
- Negativity Inducement
- Newness Inducement
- Night Inducement
- Normalcy Inducement
- Nurture Inducement
- Oldness Inducement
- Openness Inducement
- Opportunity Inducement
- Order Inducement
- Otherness Inducement
- Outside Inducement
- Paradox Inducement
- Party Inducement
- Paralysis Inducement
- Pattern Inducement
- Perpetual Motion Inducement
- Pestilence Inducement
- Phenomenon Inducement
- Plasticity Inducement
- Plenty Inducement
- Poison Inducement
- Positivity Inducement
- Poverty Inducement
- Power Inducement
- Power Apex Inducement
- Precognitive Inducement
- Precondition Inducement
- Problem Inducement
- Propriety Inducement
- Protection Inducement
- Puberty Inducement
- Purification Inducement
- Purpose Inducement
- Quest Inducement
- Randomness Inducement
- Rarity Inducement
- Reach Inducement
- Reaction Inducement
- Reality Inducement
- Reflex Inducement
- Reincarnation Inducement
- Reiteration Inducement
- Resistance Inducement
- Ricochet Inducement
- Right Inducement
- Season Inducement
- Sedative Inducement
- Sensory Inducement
- Sexual Inducement
- Similarity Inducement
- Sleep Inducement
- Sneeze Inducement
- Spinning Inducement
- Stalemate Inducement
- Status Effect Inducement
- Stillness Inducement
- Subculture Inducement
- Success Inducement
- Sufficiency Inducement
- Supernatural Breath Inducement
- Surprise Inducement
- Suspended Animation Inducement
- Taboo Inducement
- Transcendence Inducement
- Truth Inducement
- Ugliness Inducement
- Vertigo Inducement
- Vice Inducement
- Victory Inducement
- Virtue Inducement
- Vulnerability Inducement
- Weightlessness Inducement
- Wildness Inducement
- Worship Inducement
Associations[]
Limitations[]
- Cannot cause the target to go into a state that it couldn't go by itself, ie. no emotions for objects.
- Repeated uses of this power may cause more permanent and/or unwanted effects on the target.
- Although extremely powerful, the inductions remain short-lived, unless the result is instant and irreversible (ie, death, destruction, etc.)
- User can only cause the inductions, not manipulate them.
- All inductions may have their own set of limitations
Known Users[]
- William (Haven); via The Aether
- Nessies (Happy Ness: The Secret of the Loch); via luckets and only feel the same as the users
- All For One (My Hero Academia); via Forcible Quirk Activation
- Wonder Flower (Super Mario Bros Wonder)
- Various Yo-kai (Yo-kai Watch)