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Tag: Visual edit |
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*[[Mental Inducement]] |
*[[Mental Inducement]] |
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*[[Mimicry Inducement]] |
*[[Mimicry Inducement]] |
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+ | *[[Miracle Inducement]] |
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*[[Musical Inducement]] |
*[[Musical Inducement]] |
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*[[Negativity Inducement]] |
*[[Negativity Inducement]] |
Revision as of 00:57, 14 February 2019
The ability to temporarily push the target into a state.
Capabilities
User is able cause the target (living being, object, environment, etc.) go into wanted state, causing short-term change to it's normal status, exact length of the effect depends on both the users skill and power and what the target is.
Variations
- Abundance Inducement
- Action Inducement
- Answer Inducement
- Apocalypse Inducement
- Artistic Inducement
- Atrophy Inducement
- Authority Inducement
- Beginning Inducement
- Belief Inducement
- Chaos Inducement
- Cleanliness Inducement
- Collision Inducement
- Coma Inducement
- Combustion Inducement
- Combat Inducement
- Command Inducement
- Conclusion Inducement
- Connection Inducement
- Consequence Inducement
- Constancy Inducement
- Cough Inducement
- Crime Inducement
- Curse Inducement
- Cuteness Inducement
- Damage Inducement
- Day Inducement
- Death Inducement
- Defeat Inducement
- Denial Inducement
- Dependency Inducement
- Dialysis Inducement
- Difference Inducement
- Digestive Expulsion Inducement
- Dirtiness Inducement
- Disaster Inducement
- Disease Inducement
- Dismemberment Inducement
- Emotion Inducement
- Enervation Inducement
- Enforcement Inducement
- Epiphany Inducement
- Error Inducement
- Eruption Inducement
- Explosion Inducement
- Extinction Inducement
- Fact Inducement
- Famine Inducement
- Fossil Inducement
- Freshness Inducement
- Genesis Inducement
- Heroism Inducement
- Hunger Inducement
- Hypnagogia Inducement
- Imperfection Inducement
- Implosion Inducement
- Incapacitation Inducement
- Jolt Inducement
- Judgement Inducement
- Life Inducement
- Link Inducement
- Mental Inducement
- Mimicry Inducement
- Miracle Inducement
- Musical Inducement
- Negativity Inducement
- Night Inducement
- Normalcy Inducement
- Nurture Inducement
- Opportunity Inducement
- Order Inducement
- Pain Inducement
- Paradox Inducement
- Paralysis Inducement
- Party Inducement
- Pattern Inducement
- Perpetual Motion Inducement
- Pestilence Inducement
- Phenomenon Inducement
- Plasticity Inducement
- Plenty Inducement
- Positivity Inducement
- Poverty Inducement
- Power Inducement
- Power Apex Inducement
- Precognitive Inducement
- Problem Inducement
- Propriety Inducement
- Psychosis Inducement
- Purpose Inducement
- Quest Inducement
- Rarity Inducement
- Reality Inducement
- Reincarnation Inducement
- Right Inducement
- Season Inducement
- Sedative Inducement
- Sensory Inducement
- Similarity Inducement
- Sleep Inducement
- Sneeze Inducement
- Spinning Inducement
- Surprise Inducement
- Taboo Inducement
- Transcendence Inducement
- Truth Inducement
- Ugliness Inducement
- Vertigo Inducement
- Victory Inducement
- Vulnerability Inducement
- Worship Inducement
Limitations
- Cannot cause the target go into state that it couldn't go by itself, ie. no emotions for objects.
- Repeated uses of this power may cause more permanent and/or unwanted effects on the target.
- Although extremely powerful, the inductions remain short-lived, unless the result is instant and irreversible (ie, death, destruction, etc.)
- User can only cause the inductions, not manipulate them.
Known Users
- William (Haven); via The Aether
- Nessies (Happy Ness: The Secret of the Loch); via luckets and only feel the same as the users
- All For One (My Hero Academia); via Forcible Quirk Activation