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*[[Defeat Inducement]]
 
*[[Defeat Inducement]]
 
*[[Defiance Inducement]]
 
*[[Defiance Inducement]]
 
*[[Definition Inducement]]
 
*[[Denial Inducement]]
 
*[[Denial Inducement]]
 
*[[Dependency Inducement]]
 
*[[Dependency Inducement]]
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*[[Opportunity Inducement]]
 
*[[Opportunity Inducement]]
 
*[[Order Inducement]]
 
*[[Order Inducement]]
  +
*[[Otherness Inducement]]
 
*[[Ownership Inducement]]
 
*[[Ownership Inducement]]
 
*[[Pain Inducement]]
 
*[[Pain Inducement]]
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*[[Randomness Inducement]]
 
*[[Randomness Inducement]]
 
*[[Rarity Inducement]]
 
*[[Rarity Inducement]]
  +
*[[Reaction Inducement]]
 
*[[Reality Inducement]]
 
*[[Reality Inducement]]
 
*[[Reflex Inducement]]
 
*[[Reflex Inducement]]
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*[[Sneeze Inducement]]
 
*[[Sneeze Inducement]]
 
*[[Spinning Inducement]]
 
*[[Spinning Inducement]]
*[[Supernatural Inducement]]
 
 
*[[Stalemate Inducement]]
 
*[[Stalemate Inducement]]
 
*[[Stillness Inducement]]
 
*[[Stillness Inducement]]

Revision as of 00:41, 22 February 2020

The ability to temporarily push the target into a state.

Capabilities

User can cause the target (living being, object, environment, etc.) go into wanted state, causing short-term change to it's normal status, exact length of the effect depends on both the users skill and power and what the target is.

Variations

Limitations

  • Cannot cause the target go into state that it couldn't go by itself, ie. no emotions for objects.
  • Repeated uses of this power may cause more permanent and/or unwanted effects on the target.
  • Although extremely powerful, the inductions remain short-lived, unless the result is instant and irreversible (ie, death, destruction, etc.)
  • User can only cause the inductions, not manipulate them.

Known Users

  • William (Haven); via The Aether
  • Nessies (Happy Ness: The Secret of the Loch); via luckets and only feel the same as the users
  • All For One (My Hero Academia); via Forcible Quirk Activation