The ability to ignore inertia. Sub-Power of Inertia Manipulation.
- Inertia Ignoring/Rejection
The user can ignore the property of inertia, the resistance to changes in velocity, allowing one to do many acceleration and movement feats not normally possible.
- Directional Movement
- Enhanced Agility/Supernatural Agility
- Enhanced Athleticism/Supernatural Athleticism
- Enhanced Reflexes/Supernatural Reflexes
- Hyper Acceleration
- Hyper Motion
- Instant Acceleration
- Uniformity Defiance
- Acceleration Immunity
- Inertia Adaptation
- Inertia Immunity
- Inertia Independence
- Inertia Manipulation
- Inertia Negation
- Inertia Transcendence
- Momentum Defiance
- Newtonian Motion Defiance
- Physical Force Immunity
- Unrestricted Movement
- May not be able to ignore inertia completely.
- May have a time period as to how long they can ignore inertia.
- Can still be affected by physical forces.
- Savitar (DC Comics)
Community content is available under CC-BY-SA unless otherwise noted.