The power to manipulate matter resistance to a change in motion or rest. Sub-power of Kinetic Energy Manipulation and Rotational Energy Manipulation.
Also Called[]
- Adráneiakinesis
- Inertia Control
- Inertiokinesis
Capabilities[]
The user can manipulate inertia, the amount of resistance matter has to a change in motion or rest, increasing, decreasing and/or maintaining it. They can increase object’s inertia, to make an immobile object immovable, or to make a mobile object unstoppable. They can also reduce an object’s inertia, making an object easier to accelerate, decelerate or change direction.
Applications[]
- Absolute Constant Rest
- Absolute Constant Velocity
- Counter Inertia
- Deflection
- Divided Inertia
- Enhancing Inertia
- Hyper Coasting
- Immobility
- Inertia Absorption
- Inertia Adjustment
- Inertia Defiance
- Inertia Enhancement
- Inertia Generation
- Inertia Immunity
- Inertia Independence
- Inertia Infringement
- Inertia Negation
- Inertia Programming
- Inertia Protection
- Inertia Redirection
- Inertia Reduction
- Inertia Rejection
- Inertial Assistance
- Inertial Combat
- Inertial Frame Manipulation
- Inertialess Body
- Inertialess Contact
- Inertialess Maneuverability
- Inertialess Travel
- Mobile Invulnerability
- Personal Inertia
- Stillness Manipulation
- Subtractive Inertia
- Unnatural Inertia
- Varied Inertia
Techniques[]
- Selective Inertia - The ability to have low and high inertia simultaneously.
Variations[]
Associations[]
- Flow Manipulation
- Flowmotion
- Friction Manipulation
- Mass Manipulation
- Rotational Mass Manipulation
- Rotational Mass Negation
- Vector Manipulation
Limitations[]
- Some users cannot manipulate their own inertia.
- Some users can only manipulate their own inertia.
- Some users can only manipulate inertia one way or the other (to resist motion, or resist rest).
- If the user has no control over the ability, the following can happen:
- User may cause the opposite inertial change than desired (increasing or decreasing inertia, when one intends to do the opposite).
- Inertia may change too much (which can damage the object whose inertia is being altered).
- Users may have more difficulty manipulating the inertia of larger objects.
- May cause unintended consequences to complex machines that rely on moving parts and their corresponding inertia to function. Same goes true for living organisms who depend on many different forms of moving cells, organs, fluids, etc. to continue functioning.
- Objects with inertia that is too small may be hard to keep in motion, and may require constant force.
- Objects with inertia that is too big may be hard to move or stop without the proper strength.
Known Users[]
- Edith Freiberg/Inertia (Marvel Comics)
- Geraldine Rumlow/Vice Versa (Marvel Comics)
- Kevin Albers/Catapult (Marvel Comics)
- Auroch (Worm)
- Ochako Uraraka (My Hero Academia)
- One for All Users (My Hero Academia); via Gearshift
- Kudou/Second User
- Izuku Midoriya
- Jean Jacket (Nope)