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The ability to negate inertia, the resistance of matter to change in motion or rest. Sub-power of Inertia Manipulation.

Also Called[]

  • Inertial Force Cancellation/Negation/Nullification
  • Inertial Cancellation/Negation/Nullification

Capabilities[]

The user can negate inertia, allowing extraordinary feats of agility, including turning on a dime and moving around tight corners even at high speed without losing speed or acceleration and/or deceleration to top speed (but not high speed, as the user's outside forces may hinder the user's speed) or at zero speed instantly. Moving oneself or a target will take very little effort/force.

Note that the user still moves like they had their normal inertia.

Applications[]

Associations[]

Limitations[]

  • Does not grant faster speed; only faster acceleration and turning, unless there are no other forces acting on the user.
  • Cannot ignore outside forces such as gravity and friction, only the body inertia.
  • User may get disorientated for making so many turns in a short amount of time.
  • May require that the user be aware of what they are doing to avoid doing something wrong and end up getting injured.

Known Users[]

  • Wally West/The Flash (DC Comics)
  • Straight Cougar (S-CRY-ed)
  • The Plutonian (Irredeemable)
  • The Hulk (Marvel Comics)

Known Objects[]

  • Inertialess Drive (Warhammer 40k)
  • Dark Energy (Mass Effect)
  • Inertia Dampers (Star Trek)
  • Schwarzer Regan (Infinite Stratos)

Gallery[]

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