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*[[Inertia Defiance]]
 
*[[Inertia Defiance]]
 
*[[Inertia Immunity]]
 
*[[Inertia Immunity]]
  +
*[[Inertia Independence]]
 
*[[Inertia Manipulation]]
 
*[[Inertia Manipulation]]
 
*[[Momentum Negation]]
 
*[[Momentum Negation]]

Revision as of 23:49, 1 October 2018

The ability to negate inertia, the resistance of matter to change in motion or rest. Sub-Power of Inertia Manipulation.

Also Called

  • Inertial Force Cancellation/Negation/Nullification
  • Inertial Cancellation/Negation/Nullification

Capabilities

The user can negate inertia, allowing extraordinary feats of agility, including turning on a dime and moving around tight corners even at high speed without losing speed or acceleration and/or deceleration to top speed or at zero speed instantly. Moving oneself or a target will take very little effort/force.

Note that the user still moves like they had their normal inertia.

Applications

Associations

Limitations

  • Does not grant faster speed; only faster acceleration and turning, unless there are no other forces acting on the user.
  • Cannot ignore outside forces such as gravity and friction, only the body inertia.
  • User may get disorientated for making so many turns in a short amount of time.
  • May require that the user be aware of what they are doing to avoid doing something wrong and end up getting injured.

Known Users

  • Wally West/The Flash (DC Comics)
  • Straight Cougar (S-CRY-ed)
  • The Plutonian (Irredeemable)
  • The Hulk (Marvel Comics)

Known Objects

  • Inertialess Drive (Warhammer 40k)
  • Dark Energy (Mass Effect)
  • Inertia Dampers (Star Trek)

Gallery