The ability to reprogram inertia. Sub-Power of Inertia Manipulation.
Also Called
- Inertia Reprogramming
- Inertial Programming
Capabilities
The user can reprogram how inertia works as a natural law, making it so that anything with inertia can go at anything but a constant velocity as stated by Newton's First Law. They can make speed and direction change as the affected target moves and they can make it change its behavior when under the effects of physical forces.
Applications
- Acceleration
- Deceleration
- Directional Movement
- Speedy Activity
- Velocity Manipulation through inertial reprogramming.
Associations
- Inertia Adaptation
- Inertia Defiance
- Inertia Immunity
- Inertia Independence
- Inertia Manipulation
- Inertia Negation
- Inertia Paradox
- Inertia Transcendence
- Inertial Frame Defiance
- Momentum Defiance
- Newtonian Motion Defiance
- Programmable Powers
Limitations
- May only work for a limited time.
- May be confusing if the inertia is programmed to be too complicated.
Known Users
- Turtle (DC Comics)