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The ability to reject the total inertia of oneself and other things. Sub-Power of Inertia Manipulation.

Also Called

  • Inertia Denial/Rejecting

Capabilities

The user can reject the total inertia of both anything else and themselves, making them have zero inertia or less inertia than they usually have to the user, allowing the user to simulate super strength and being able to handle impacts from other things as well as move well when extra mass or inertia is being carried by the user. The user can also do acrobatics and motion feats as well.

Applications

Associations

Limitations

  • May have a limit as to how much inertia the user can reject.
  • May not work on some things.

Known Users

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