The power to have knowledge instilled into the mind by various means, rather than acquiring it through studying or experience. Sub-power of Encyclopedic Knowledge and Knowledge Manipulation.
Also Called[]
- Knowledge Assimilation/Bestowal/upload
- Neural Uploading
- Psychic Knowledge
Capabilities[]
The user can instill and infuse vast amounts of knowledge into their mind by various means (supernatural, technological, etc.), rather than acquiring it through normal means such as study, experience, etc. The knowledge can be of any and all kinds, natural, supernatural, the known, the unknown, etc. One with this ability may have instilled knowledge in a specific field of study (like math, literature or a branch of science) or all subjects. The user may even have knowledge about the past, present or future, about alternate realities, the minds of others and knowledge beyond normal comprehension.
Applications[]
- Adaptive Mind
- Reactive Adaptation - in response to mental processing.
- Extrasensory Perception
- Inspiration Inducement
- Knowledge Replication
- Living Database
- Nigh Omniscience
- Omnilegence
- Panmnesia
Associations[]
- Enlightenment
- Intuitive Aptitude
- Knowledge Manipulation
- Magic
- Neuro-Psychic Knowledge
- Enhanced Wisdom
- Psionics
- Reading Empowerment
Limitations[]
- May cause pain, including headaches, depending on amount of knowledge to be given. A person's mind can only take so much.
- Too much knowledge being given may overload the brain, resulting in falling unconscious or even dying.
- If requisite knowledge is required, user may or may not be able to isolate requisite knowledge, which adds to the total.
- If able to be isolated, then doing so may cause injury or death dependent on knowledge and danger involved with using gained knowledge.
- Not enough knowledge on a subject may also result in injury or death.
- Learning something through effort may also instill discipline, so while it may be faster to have the knowledge uploaded to the brain, the discipline both mentally and physically is an additional benefit.
- If physical discipline is needed while a user does not have the strength, stamina, flexibility, dexterity or agility required to put the gained knowledge into action, attempting to use it right away will result in injury.
Known Users[]
See Also: Neural Implanting.
- Charles Gunn (Angel)
- Xander Harris (Buffy the Vampire Slayer)
- The Sisters (A Certain Scientific Railgun); via Testament
- Brainiac (DC Comics)
- Prometheus (DC Comics)
- Dragons (Dragonar Academy); via the DragWeiss
- God of Wisdom (Goblin Slayer)
- The Whispered (Full Metal Panic)
- Red-pilled Humans (The Matrix)
- Venom Snake (Metal Gear Solid V: The Phantom Pain)
- Damien Thorn (The Omen)
- Natsuki Subaru (Re:Zero); via Echidna
- Mr. Smith (Sarah Jane Adventures)
- Great Teacher (Star Trek)
- Reginald Barclay (Star Trek: The Next Generation)
- Mimzy (The Last Mimzy)
- Leonardo B. Harwey (TYPE-MOON)
- Edison (Wansapanataym Episode: 147)
- Smarty Pants (Wizards of Waverly Place)
- Fuyuzora Kogarashi (Yuragi-sou no Yuuna-san)
Known Objects[]
- Repository of Knowledge (Stargate SG-1)
- Great Teacher (Star Trek); via Creative Mode
- Fountain of Hui (Xiaolin Showdown)
- Shanhara Armor (Valiant Entertainment)
Known Locations[]
- SCP-028 - Knowledge (SCP Foundation)
Known Powers[]
- Answer Talker (Zatch Bell)