Power to manipulate the joints of oneself and/or others. Variation of Body Manipulation.
Also Called
- Arthrokinesis
- Joint Control
Capabilities
The user has complete control over the joints, the locations at which two or more bones connect, of oneself and/or others, allowing them to freely alter and manipulate them. They can control the joints and their articulation, releasing them for flexibility, locking them to slow and/or immobilize, causing/removing arthropathy/inflammation, etc.
Applications
- Enhanced Flexibility
- Owl Neck
- Paralysis Inducement
- Give others joint disorders like Arthritis.
Associations
- Body Manipulation
- Bone Manipulation
- Connective Tissue Manipulation
- Control Manipulation
- Death Inducement
- Motor-Skill Manipulation
- Nerve Manipulation
- Pain Suppression
- Pressure Point Intuition
Limitations
- May be limited to manipulating the joints of either oneself or others.
Known Users
- Lugh (History's Strongest Disciple Kenichi)
- Hibiki (History's Strongest Disciple Kenichi)
- Xin (XIN); via qi channeling.
- Orochi Katsumi (Grappler Baki)
- Samael (Hellboy)
- Ripple Users (JoJo's Bizarre Adventure)
- Jonathan Joestar (JoJo's Bizarre Adventure Part 1: Phantom Blood)
- William Antonio Zeppeli (JoJo's Bizarre Adventure Part 1: Phantom Blood)
- Pillar Men (JoJo's Bizarre Adventure Part 2: Battle Tendency)
- Kars
- Esidisi
- Wamuu
- Santana
- Freddy Krueger (Nightmare on Elm Street)
- Voldo (Soul Calibur)