- "Cripes! I wish life was like those video games where all you had to do to defeat the bad guy was jump on him!"
- ― Jazz Jackrabbit (Jazz Jackrabbit)
The power to infuse jumping with physical combat. Sub-power of Jump Manipulation. Variation of Combat Merging.
Also Called[]
- Leaping Combat
Capabilities[]
The user can infuse jumping with physical combat, landing on an opponent, leaping into the air, and using their momentum enhanced by the jumps to attack and/or defend.
Applications[]
- Cat Falling
- Destructive Jumping
- Entity Hopping
- Fall Breaking
- Ground Pounding
- Peak Human/Enhanced/Supernatural/Absolute Leap
Associations[]
Limitations[]
- Efficiency depends on user's level of skill.
Known Users[]
See also: Goomba Stomp and Shoryuken
- Various characters (Super Mario/Donkey Kong)
- Link (The Legend of Zelda)
- Toad (Marvel Comics)
- Black Panther (Marvel Cinematic Universe)
- Samus Aran (Metroid)
- Various characters (Sonic the Hedgehog)
- Ryu (Street Fighter)
- Hawlucha (Pokémon)
- Kirby (Kirby) via Hi-Jump Ability
- Aicho (Ninku)
- Various Baku Sky Raiders (Bakugan Original series)
- Drago/Fusion Dragonoid
- Jaakor
- Reptak
- Skytruss
- Orbeum
- Aerogan
- Betadron
- Mutabrid
- Kodokor
- Hunters (Left 4 Dead series)
- White Ape Tribe (Samurai Jack)
- Monkey Man (Samurai Jack)