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* [[Combat Perception]]: by reading the foe's killing intent.
 
* [[Combat Perception]]: by reading the foe's killing intent.
 
* [[Death Inducement]]: by causing fear to the point of killing the foe.
 
* [[Death Inducement]]: by causing fear to the point of killing the foe.
* [[Detection]]: by sensing the opponent's killing intent.
 
 
* [[Fear Inducement]]: by showing extreme blood-lust to shock the opponents.
 
* [[Fear Inducement]]: by showing extreme blood-lust to shock the opponents.
 
* [[Illusion Manipulation]]: by projecting visions of gruesome deaths via killing intentions.
 
* [[Illusion Manipulation]]: by projecting visions of gruesome deaths via killing intentions.

Revision as of 04:55, 9 July 2016

The ability to control one's own killing intention and use it to intimidate others. Variation of Fear Inducement. Not to be confused with Killing Instinct or Intuition.

Also Called

  • Murderous Intent
  • Psychic Intimidation
  • Sakki
  • Shin no Ippō ("One Side of the Soul")

Capabilities

User can control their killing intention and use it to intimidate others, it can be used in two ways:

Killing Intent

The user can give off their pure killing intent, affecting opponents, themselves, and others around the vicinity. Particularly strong killing intent can paralyze the victim in fear, causing them to morbidly hallucinate their own deaths, or even kill them by forcing the mind to believe their death is reality.

Suppression and Perception

If the user has mastered control over their emotions, they can control their killing intent by suppressing it, to prevent their opposition from discovering it, thus hiding one's motives and preventing one from being tracked by such emotions.

Anyone who can also perceive a foe's killing intent can perceive the foe's next move and prepare the next appropriate move in advance.

Applications

  • Apathy: by suppressing the intent while retaining desire to kill.
  • Combat Perception: by reading the foe's killing intent.
  • Death Inducement: by causing fear to the point of killing the foe.
  • Fear Inducement: by showing extreme blood-lust to shock the opponents.
  • Illusion Manipulation: by projecting visions of gruesome deaths via killing intentions.
  • Pain Illusion: by causing so much fear that the foe hurts in the visions of death.
  • Paralysis Inducement: by utilizing fear against the foe to the level of stopping their movements.
  • Persuasion: by utilizing fear to make others do what the user requests.
  • Psychosomatic Illusion: by showing such powerful visions that the foes actually believe it is happening.

Associations

Limitations

Known Users

See Also: Killing Intent

Killing Intent Exudation

  • Kazuo Kiriyama (Battle Royale)
  • Kenpachi Zaraki (Bleach)
  • Retsu Unohana (Bleach)
  • Code Breakers (Code:Breaker)
  • Gildarts Clive (Fairy Tail)
  • Wahl Icht (Fairy Tail)
  • Satsujinken Users (History's Strongest Disciple Kenichi)
  • Felias (Hitsugi no Chaika)
  • Nen Users (Hunter x Hunter)
  • InuYasha (InuYasha)
  • Ninjas in general (Naruto)
  • Arlong (One Piece)
  • New Fishman Pirates officers (One Piece)
  • Pokémon that know Glare/Leer (Pokémon)
  • Martial Artists (Ranma 1/2)
  • Kenshin Himura (Rurouni Kenshin)
  • Jin-e Udō (Rurouni Kenshin)
  • Makoto Shishio (Rurouni Kenshin)
  • Enishi Yukishiro (Rurouni Kenshin)
  • Nagisa Shiota (Assassination Classroom)

Killing Intent Suppression

  • Akame (Akame Ga Kill!)
  • Kazuo Kiriyama (Battle Royale)
  • Sōjirō Seta (Rurouni Kenshin)
  • Nagisa Shiota (Assassination Classroom)

Killing Intent Reading

  • Kazuo Kiriyama (Battle Royale)
  • Riza Hawkeye (Fullmetal Alchemist)
  • Kenbunshoku Haki users (One Piece)
  • Martial artists (Ranma 1/2)
  • Many skilled swordsmen (Rurouni Kenshin)
  • Parasites (Parasyte Kiseijuu)
  • Nagisa Shiota (Assassination Classroom)

Gallery

Video