The power to make objects move by imbuing kinetic energy into them. Sub-power of Kinetic Energy Manipulation.
- Kinetic Channeling
The user can imbue objects, whether living, inanimate or mechanical, with kinetic energy to set them into motion. One with this ability can cause rocks to start rolling or cause people to start moving, even if they don’t want to.
- Cause disasters such as rockslides by moving the rocks
- Kinetic Charging of moved objects
- Explosion Transformation of activated abstracts.
- Trajectory Manipulation
- Kinetic Energy Manipulation
- Motion Manipulation
- Remote Motion Manipulation
- Velocity Manipulation
- Cannot control the direction of moved objects.
- May not be able to stopped the objects once moved
- Jak (Jak and Daxter)
- The Drej (Titan Ae)