Tag: Visual edit |
Tag: Visual edit |
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* [[Concussive Force]] |
* [[Concussive Force]] |
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* [[Energy Immunity|Kinetic Energy Immunity]] |
* [[Energy Immunity|Kinetic Energy Immunity]] |
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− | * [[Enhanced Durability]] |
+ | * [[Enhanced Durability|Enhanced]]/[[Supernatural Durability|Supernatural]]/[[Invulnerability|Absolute Durability]] |
− | * [[Enhanced Speed]] |
+ | * [[Enhanced Speed|Enhanced]]/[[Supernatural Speed|Supernatural]]/[[Absolute Speed]] |
− | * [[Enhanced Strength]] |
+ | * [[Enhanced Strength|Enhanced]]/[[Supernatural Strength|Supernatural]]/[[Absolute Strength]] |
+ | * [[Hyper Bouncing]] |
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* [[Impact Immunity]] |
* [[Impact Immunity]] |
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− | * Immunity to [[Kinetic Conversion]] |
+ | * Immunity to [[Kinetic Conversion]]/[[Kinetic Charging|Charging]] |
* [[Inertia Defiance]] |
* [[Inertia Defiance]] |
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+ | * [[Momentum Charge]] |
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+ | * [[Piercing Charge]] |
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* [[Ricochet Inducement]] |
* [[Ricochet Inducement]] |
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* [[Unaided Mobility]] |
* [[Unaided Mobility]] |
Revision as of 07:09, 23 August 2019
The power to defy kinetic energy. Sub-power of Kinetic Energy Manipulation.
Also Called
- Kinetic Energy Ignoring/Immunity/Rejection
- Kinetikinetic Defiance/Ignoring/Immunity/Rejection
- Shock Defiance/Ignoring/Immunity/Rejection
Capabilities
The user can ignore kinetic, work and the law of conservation of energy. Kinetic energy is the energy of motion, or half of mass times velocity squared. Work is the measure of energy transfer that occurs when an object is moved over a distance by an external force, and the conservation of energy law states that energy cannot be created or destroyed, only changed in form. They can defy kinetic energy, making the collisions inelastic (not conserving kinetic energy) or elastic (conserving kinetic energy). They can ignore kinetic energy to stop at a short distance, keep kinetic energy without losing any, defy how it is transferred, and exert large amounts of kinetic energy with little force and movement.
Applications
- Action-Reaction Defiance
- Bouncing
- Concussive Force
- Kinetic Energy Immunity
- Enhanced/Supernatural/Absolute Durability
- Enhanced/Supernatural/Absolute Speed
- Enhanced/Supernatural/Absolute Strength
- Hyper Bouncing
- Impact Immunity
- Immunity to Kinetic Conversion/Charging
- Inertia Defiance
- Momentum Charge
- Piercing Charge
- Ricochet Inducement
- Unaided Mobility
Associations
- Disproportionate Force
- Kinetic Energy Infringement
- Kinetic Energy Manipulation
- Momentum Defiance
- Newtonian Motion Defiance
- Physical Force Defiance
- Physical Force Manipulation
- Physical Force Negation
- Physics Negation
- Unrestricted Movement
Limitations
- May cause problems if used incorrectly.
- May not be able to negate kinetic energy completely.
- May not work against sharp objects.
- Does not defy momentum.