The power to increase kinetic energy. Sub-power of Kinetic Energy Manipulation. Opposite of Kinetic Energy Dilution.
Also Called[]
- Kinetic Booster
- Kinetic Energy Amplification/Amplifying/Augmentation/Boosting/Enhancing/Increase/Strengthening/Supercharging
Capabilities[]
The user can increase the kinetic energy of anything, making them stronger, more effective, and more dangerous.
Applications[]
- Absolute Constant Velocity
- Acceleration Bestowal
- Concussive Force
- Critical Impact
- Delayed Impact
- Energy Amplification
- Enhanced/Supernatural/Absolute Speed
- Enhanced/Supernatural/Absolute Strength
- Enhanced/Supernatural/Absolute Strike
- Explosion Augmentation
- Hyperkinetic Exertion
- Impact Augmentation
- Impact Dash
- Kinetic Amplification
- Kinetic Strike
- Mass Conversion
- Molecular Acceleration
- Molecular Combustion
- Molecular Destabilization
- Momentum Enhancement
- Progression
- Remote Charging
- Speed Accumulation
- Speed Charging
- Speed Strike
- Volatile Interaction
Associations[]
- Inertia Manipulation
- Kinetic Activation
- Kinetic Charging
- Kinetic Energy Manipulation
- Mass Magnification
- Momentum Manipulation
- Speed Augmentation
Limitations[]
- May only be able to increase the kinetic energy of certain things, like oneself, others, and/or objects.
Known Users[]
- Fast Forward (DC Comics)
- Yahaba (Demon Slayer: Kimetsu no Yaiba)
- Remy LeBeau/Gambit (Marvel Comics)
- Sale (JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo); via Kraft Work
- All For One (My Hero Academia)