The ability to be immune to being knocked down.
Also Called[]
- Knock-Down Immunity/Proof/Proofness
- Knock-Down/Knockdown Durability/Cancellation/Imperviousness/Invulnerability/Insulation/Nullification/Protection/Tolerance
Capabilities[]
The user is immune to being knocked down by any means. They are not immobile and can still be moved, and possibly even be pushed back, but they stay standing regardless of any force they may encounter.
Associations[]
- Enhanced Balance
- Enhanced Durability
- Enhanced Strength
- Immobility
- Impact Immunity
- Impact Manipulation
- Kinetic Energy Manipulation
- Knockback Immunity
- Pushback Resistance
- Recoil Immunity
- Trajectory Immunity
Limitations[]
- May be pushed back.
- May have a limit for how much force they can take before being knocked down.
- Omni-Absorption/Almighty Absorbing Replication/Immunity Bypassing/Power Negation are the perfect counters.
- May not last forever.
Known Users[]
- Various Characters (Baki the Grappler)
- Yuujiro Hanma
- Kaoru Hanayama
- Mad Pierrot(Cowboy Bebop)
- Cain Marko/Juggernaut (Marvel Comics)
- Fred Dukes/Blob (Marvel Comics)
- Jurassic Bully/Jurassic Rockpuncher (Plants Vs Zombies 2); Immune to the Knock-Back effect of Primal Peashooter.
- Saitama (One-Punch Man)
Known Objects[]
- The Quick-Fix Ubercharge In Team Fortress 2 Is Somehow Making Anyone Got The Knockdown Immunity Is Always Last For 8 Seconds Due To I Also Don't Know How Come So It's Weird If You Ask Me (Team Fortress 2)