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Revision as of 23:38, 1 June 2020

The power to manipulate krakens. Variation of Sea Monster Manipulation.

Capabilities

User can create and manipulate krakens. They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for battle, use them for spying on others. The controlled krakens may cultivate bonds with the user, thus creating friendships.

Applications

Associations

Limitations

  • Control Immunity
  • May be limited to only ones in a certain krakens of differing myth (ie. Greek, Norse, Fairy Tale, etc.)
  • May only control krakens, not create or summon them.
  • Range may be limited.
  • Depends on environment.

Known Users

  • Hades (Clash of the Titans)
  • Slarkrethel (D&D Forgotten Realms)
  • Aquaman (DC Comics)
  • Atlan (DCEU); through Trident
  • Poseidon (Greek Mythology)
  • Lute Hende (Kyonyuu Fantasy)
  • Charles Deckard (Legendary); via The Signet
  • Namor (Marvel Comics)
  • Luffy (One Piece)

Known Objects

  • Bone Crown (DC Comics)
  • Horn of Proteus (Marvel Comics)
  • Flying Dutchman (Pirates of the Caribbean: The Deadman's chest)
  • Pandora's Box (Legendary)