The power to manipulate liquid fire. Combination of Fire Manipulation and Liquid Manipulation. Sub-power of Omni Fire Manipulation. Not to be confused with Fire-Water Manipulation or Underwater-Fire Manipulation. Opposite to Solid Fire Manipulation.
- Liquid Fire Control
- Liquid Flame Control/Manipulation
User can shape, create and manipulate liquid fire, flames that look, act and move like water but have all the properties of fire. Liquid fire can fill any space like water but eventually burns and reduces everything to ashes like fire.
Because of its unique nature, liquid fire is immune to Fire Negation.
- Burn and/or melt things with liquid fire.
- Combustion Inducement/Fire Generation of liquid fire.
- Liquid Fire Attacks
- Liquid Fire Negation
- Liquid Fire Solidification
- Manipulate the properties of liquid fire.
- Flame Telekinesis with liquid fire.
- Fire Constructs of liquid fire
- Internal Energy Combustion: Liquid fire seeps in through an enemies pores, bypasses the skin and works its way inward.
- Elemental Manipulation
- Esoteric Flame Manipulation
- Fire Manipulation
- Fire-Water Manipulation
- Liquid Manipulation
- Magma Manipulation
- Matter State Manipulation
- Molten Metal Manipulation
- Napalm Manipulation
- Napalm Weaponry
- Omni Fire Manipulation
- Users of Fire Immunity are immune.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- Weak against Fire Sealing.
- Can still be frozen stiff by powerful enough cold/ice type abilities.
- Death Bat (DC Comics)
- The Silver/Tyrant 1 (Shakugan no Shana)
- Yuji Sakai (Shakugan no Shana)