The power to replace laws of physics with live action movies and shows. Sub-power of Live Action Manipulation. Variation of Fictional Physics.
Also Called[]
- Live Action Imitation/Mimicry
- Movie/Television Imitation/Mimicry/Physics
Capabilities[]
The user can alter the laws of physics to mimic any and all live action movies and shows. This power can give the user a wide variety of abilities.
Applications[]
- 4th Wall Awareness
- 4th Wall Interaction
- Combat Specialism
- Destruction through causing things to explode or sheer strength.
- Enigma Force
- Fantasy World Enforcement
- Illusion Manipulation for special effects.
- Luck
- Magic
- Native Forces Retention
- Object Manipulation
- Omnilingualism via subtitles.
- Physics Defiance
- Physics Infringement
- Pain Suppression
- Real World Enforcement
- Reality Rejection
- Regenerative Healing Factor
- Self-Power Bestowal
- Slow-Motion
- Teleportation
- Vehicle Intuition
- Video Mimicry - virtually any physiology from any movie or show.
Associations[]
- Army Annihilation
- Bionic Physiology
- Cartoon Physics
- Digital Form
- Electrical Mimicry
- Fictional Physics
- Fictional Trope Physiology
- Performance Art Manipulation
- Physics Manipulation
- Reality Hacking
- Reality Modding
- Reality Warping
- Technology Manipulation
- Video Game Physics
- Video Manipulation
Limitations[]
- May be limited to existing movies or shows or media the user knows about. However, this power doesn't necessarily rely on specific movies or shows. It could mimic general styles, genres and teams common in movies and shows.
- Depending on how it is used, it may bestow others in the area with movie or show based powers as well.
- May also gain weaknesses depending on the movie and show that is mimicked.
- Reality Warping and similar powers may affect this.
- If the user relies on remembering the ability in the movie or show, Memory Manipulation is highly effective.
Known Users[]
- Cosmo and Wanda (The Fairly Oddparents)