The ability to emerge munitions & equipment from one's body. Sub-power of Object Manipulation. Technique of Summoning. Variation of Weapon Summoning. Combination of Summon Infusion and Weapon Physiology.
Also Called
- Arsenal Emerging
Capabilities
User can emerge livng/non-sentient battlements and/or other kinds of gear from their body. Said munitions can be from any time period, have near infinite properties and they only work for whomever the user wishes them too.
Applications
- Absolute Weapon Proficiency
- Absorption of the productions.
- Appendage Generation
- Experience Sharing
- Inorganic Duplication/Replication
- Object Creation
- Spawning
- Unarmed Weapon Wielding
- Weapon Arsenal
Associations
- Absorbing Replication
- Adaptive Weaponry
- Attribute Manipulation
- Constructs Creation
- Dimensional Storage
- Drug Usage
- Entity Creation
- Gadget Usage
- Hidden Arsenal
- Idiosyncratic Manipulation
- Omnificence Genesis
- Powers Via Object
- Sentient Power
- Symbiosis
- Trick Weaponry
- Weapon Manipulation
- Weapon Summoning
Limitations
- May require a portion of the user's energy and/or blood to create.
- User must have thorough knowledge of the weapon for it to reach its full potential.
- Living weapons may be harder to control than simple objects.
- Ability may activate involuntarily.
Known Users
- Haseo (.Hack//G.U.)
- Momo Yaoyorozu (Boku no Hero Academia)
- Amazo (DC Comics)
- Major Force (DC Comics)
- Martians (DC Comics)
- Vuldarians (DC Comics)
- Naraku (InuYasha)
- Super Adaptoid (Marvel Comics)
- Asura Path (Naruto)
- Suh Bumgi (Trace 2.0)