- "Things just always work out for me. Which I take for granted."
- ― Sterling Archer to Sato Kentaro (Archer S6E1: The Holdout)
- "PocoLoco is the lucky guy after all luck!"
- ― Pocoloco (JoJo's Bizarre Adventure Part 7: Steel Ball Run)
- "As bad as this looks, he has a way of pulling things out of his ass."
- ― Doraleous on Neebs (Doraleous And Associates)
- "Do you know why they call me "Lucky", I never lose!"
- ― Lucky The Rabbit (Dark Deception)
The supernatural power to be constantly lucky. Sub-power of Luck Manipulation and Rule Bending. Opposite to Jinxed.
Also Called[]
- Fortune/Luck Self-Inducement
- Good Luck Inducement
- Self-Induced Positive Consequences
- Subconscious Probability Manipulation
Capabilities[]
The user is gifted with an automatic and continuous supply of good luck; most have no control over this power as things considered "lucky" randomly and unexpectedly happen to them despite any predestined fate or logical reason. Ergo, nothing bad will happen or if it does, their power will sort it out no matter how impossible the situation is or how high the odds are against them, allowing the user to always be in complete context in whatever situation they are, be free to do as they please without consequences, and be untouched and ineffective to the laws of causality.
All aspects of the user's life are ideal and flawless: work, social, romantic, personal, financial, school, travel, economic and basically life as a whole would become easier and happier.
Applications[]
- Personal Probability Manipulation (passive): this power can be used to benefit and aid the user in every way giving them automatic and continuous luck on a supernatural level.
- Consequence Removal (passive)
- Butterfly Effect
- Domino Effect
- Fate Denial
- Error Prevention (passive) prevent errors and mistakes in any situation.
- Successful Activity (passive): Users can successfully and perfectly perform any and every type of action whenever they want with ease.
- Success Inducement (passive): user finds success in every situation there is, whether physical, financial, mental, spiritual, etc.
- Chain Reaction Activity (passive): user can make one thing come after another and still be able to do something without the user doing it themselves.
- Opportunity Sense: can sense opportunities in any situation for most useful actions to gain what they seek/want.
- Guessing Mastery: The user possesses an unnaturally high 'guess rate', which is to say that the user is able to make correct guesses more often than would be naturally plausible.
- Combative Luck: The user has luck that is applicable to combative situations,
- causing good luck to themselves and their companions who fight alongside them while also bringing bad luck to their enemies.
- Game Luck: The user possesses an extraordinary and inherent ability to be blessed with remarkably good luck when engaging in games. In the realm of gaming, chance and fortune consistently smile upon them, bestowing an uncanny propensity for favorable outcomes and serendipitous events. Whether it's rolling dice, drawing cards, or navigating through virtual worlds, their gaming endeavors are often met with an abundance of fortuitous occurrences.
- Golden Luck: The user is fated to a life filled with riches, continuously attracting wealth. It will make them incredibly wealthy to the point where money troubles will be unknown, allowing them to live a life unfettered by cost.
- Healing Luck: The user has luck that is applicable in healing situations; meaning that if the user or someone else is need of healing, their medical chances are always fortunate. The user can improve the speed and quality of the healing process either for oneself or another by bending luck to achieve the greatest possible outcome turning a dire prognosis into a medical miracle.
- Heroic Luck: The user has luck that is applicable to heroic situations, meaning that heroic figures are always fortunate in heroic circumstances, causing good luck to themselves and their companions because of a shared heroic quest while also bringing bad luck to their enemies at the right and specific circumstances.
- Intuitive Luck: The user has limitless flawless and perfect luck that is applicable to all proficiency situations, meaning that they are always flawlessly and perfectly fortunate in any action despite a potential lack of proficiency in specific situations.
- Situational Luck: The user reaches a state of complete context with whatever situation they find themselves in, in other words being in the right place at exactly the right time. This grants them unnaturally high degrees of luck in whatever they attempt.
- Social Luck: The user has luck that is applicable to social-only situations, meaning that good social related things happen to them. They can always be the first to choose their seat at a restaurant no matter what, nothing goes wrong for them, everyone is nice to the user no matter what, the user always gets to be the first to do something, is always chosen for a particular thing, etc.
- Survival Luck: The user has luck that is applicable in survival situations; they are always fortunate to live/exist unharmed in spite of accidents, ordeals, difficult circumstances and horrific encounters; walking away virtually unharmed. This allows the user to live a life unfettered by danger.
- Successful Activity (passive): Users can successfully and perfectly perform any and every type of action whenever they want with ease.
- Consequence Removal (passive)
- Rule Bending (passive): bend the rules of reality to make events, actions and odds always sway in their favor simulating exceeding luck and prosperity to ridiculous extremes.
Variations[]
- Absolute Luck
- Situational Synchronicity (Situational Luck)
Level[]
- Basic Level: The user is marginally luckier than an average person. While they aren’t immune to bad luck, minor good things tend to happen more often than not. Random chance slightly bends in their favor, such as finding small amounts of money, always catching a green light, or having minor inconveniences avoided. However, it isn’t consistent enough to be considered supernatural by others.
- Advanced Level: The user is noticeably luckier than others, often experiencing beneficial outcomes with greater frequency. Situations that could go wrong typically don’t, and random chance tilts in their favor more often than not. While not invincible, the user tends to avoid most major misfortunes and sees positive coincidences at an unusual rate. Their luck might start to feel supernatural to those observing.
- Master level: The user is extraordinarily lucky, to the point where they seem to be untouchable by most forms of misfortune. Almost everything falls into place for them, whether through improbable coincidences or events shifting to their advantage. Attempting to harm or sabotage them is likely to fail unless under near-impossible circumstances. The user’s luck borders on defying expectations and starts bending the rules of probability in their favor on a regular basis.
- Absolute Level: The user’s luck is no longer bound by any constraints of reality or probability. They exist in a state where everything goes their way without exception, regardless of any opposing force. The user can bend or rewrite the very fabric of the universe to ensure that every event, no matter how absurd or improbable, always benefits them. Reality reshapes itself around their will, and even the concept of failure or misfortune becomes meaningless. They are truly unbeatable in all facets of life, capable of controlling fate and destiny itself.
Associations[]
Limitations[]
- Continuously pressing the user's luck may tax this ability to the point of failure.
- Depending on the nature/origin of this ability, the user may be unable to actively use/control this power.
- Coincidence Nullification is the perfect counter to this ability.
- Jinx may be able to lessen or remove the user's good luck.
- Luck Nullification can fully negate the user's luck temporarily, while Luck Erasure may be able to completely remove the user's luck.
- Most users have literally no control over this power so beneficial outcomes that occur are often random or unforeseen.
- May lead to developing various emotional problems or mental issues, such as letting the luck go to the user's head.
- May grow to become paranoid if (Dealing with Outside Influences)
Known Users[]
See Also: Born Lucky.
- Mo and Sam (50/50 Heroes)
- Shigeru Akagi (Akagi)
- Lucky (101 Dalmatians)
- Gomez Addams (Addams Family)
- Pubert Addams (Addams Family)
- Nell (Advance Wars)
- Patrick Bateman (American Psycho) via; String of murders
- Sterling Archer (Archer)
- Takahata Shun (As The God of Death Dictates/Kamisama no Iutoori)
- Various Characters (Akame Ga Kill)
- Akame (Akame Ga Kill)
- Tatsumi (Akame Ga Kill)
- Mine (Akame Ga Kill)
- Wave (Akame Ga Kill)
- Kurome (Akame Ga Kill)
- Hinata (Akame Ga Kill)
- Iroha (Akame Ga Kill)
- Tobari (Akame Ga Kill)
- Nemuri (Akame Ga Kill)
- Bennington 'Baby Bink' Cotwell Jr. (Baby's Day Out)
- Dead End (Bad Ass)
- Guts (Berserk)
- Moe Shishigawara (Bleach)
- Aleph (Cardfight!! Vanguard)
- Aoi Futaba (Cat Planet Cuties)
- Kobeni Higashiyama (Chainsaw Man)
- Cook (Charlie Bone)
- Pearl (Charlie Bone)
- Neil (Class of the Titans)
- The Baker (Cookie Clicker)
- Makoto Naegi (Danganronpa)
- Celestia Ludenberg (Danganronpa)
- Nagito Komaeda (Danganronpa)
- Izuru Kamukura (Danganronpa); both Hajime’s alter ego and likely including the founder of Hope’s Peak
- Ichiko Sakura (Binbougami Ga!)
- Ben (Dani's House); one-off via his medallion
- Lucky The Rabbit (Dark Deception)
- Sutton siblings (Demon Accords)
- Jetta Sutton
- Mack Sutton
- Johnny Thunder (DC Comics)
- Red (Dick Figures)
- Gladstone Gander (Disney Comics/Disney's Donald Duck/Duck Tales)
- The Doctor (Doctor Who)
- Neebs (Doraleous and Associates)
- Mr. Satan (Dragon Ball Z)
- All Protagonists (The Elder Scrolls)
- Atari (Sakamoto Days)
- Last Dragonborn (Skyrim)
- Drew (Everybody Hates Chris)
- All Protagonists (Fallout)
- Percy (Fire Emblem Fates)
- Milfeulle Sakuraba (Galaxy Angel)
- Maxwell Smart (Get Smart)
- Gintoki Sakata (Gintama)
- Oe Kintaro (Golden Boy)
- Charlie Logan (Good Luck Chuck)
- Master Chief Petty Officer John-117 (Halo universe)
- Hardcore Leveling Warrior (Hardcore Leveling Warrior); via Absolute Luck
- Yukariko Sanzenin (Hayate no Gotoku)
- Henry Stickmin (Henry Stickmin)
- Vriska Serket (Homestuck)
- Bestowa (Heart of Luck)
- Preston Bailey/LuckyBoy (Heart of Luck)
- Samuel "The Jew" Berg (Intacto)
- Tomás (Intacto)
- Justy Ueki Tylor (The Irresponsible Captain Tylor)
- Joseph Joestar (JoJo's Bizarre Adventure)
- Pocoloco (JoJo's Bizarre Adventure Part VII: Steel Ball Run)
- Tetora Bouhatei (Joshiraku)
- Haruta Shigemo (Jujutsu Kaisen)
- Ashley Albright (Just My Luck)
- Jake (Just My Luck)
- Katie (Just My Luck)
- Ikki Takeda (Kenichi: The Mightiest Disciple)
- Heki (Kingdom)
- Ri Shin (Kingdom)
- So Sui (Kingdom)
- Asuna (Kishiryu Sentai Ryusoulger)
- Kazuma Satou (KonoSuba)
- Lute Hende (Kyonyuu Fantasy)
- Hwang-Cheol (Legend of the Northern Blade)
- Bugs Bunny (Looney Tunes)
- Luckyman (Luckyman)
- Shiina Sakurako (Mahou Sensei Negima!)
- Oswell Orlas (Mairimashita! Iruma-kun)
- Keiichi Oyamada (Mankitsu Happening)
- Longshot (Marvel Comics)
- Neena Thurman/Domino (Marvel Comics)
- Remy LeBeau/Gambit (Marvel Comics)
- Eddie Gunnam/The Swell (Marvel Comics)
- Molly Fitzgerald/Shamrock (Marvel Comics)
- All Abnormals (Medaka Box)
- Marinette Dupain-Cheng/Ladybug (Miraculous: Tales of Ladybug & Cat Noir)
- Mr. Magoo (Mr. Magoo)
- Olivia "Via" Pereira/Ella Peralta (Mula Sa Puso)
- Selina Pereira-Matias (Mula Sa Puso)
- Baccarat (One Piece Film: Gold); via the Raki Raki no Mi
- Kin'emon (One Piece)
- Monkey D. Luffy (One Piece)
- Roronoa Zoro (One Piece)
- Usopp (One Piece)
- Buggy (One Piece)
- King (One Punch Man)
- Ferb Fletcher (Phineas and Ferb)
- Phineas Flynn (Phineas and Ferb)
- Lucky (Pound Puppies)
- Teela Brown (Ringworld)
- Zee Captain (Romantically Apocalyptic)
- Clover Ebi (RWBY)
- Lucky Seven Samson (Schoolhouse Rock!)
- John Herbert Dillinger (SCP Foundation)
- G████ O██████/SCP-181 - "Lucky" (SCP Foundation)
- Shamrock (Marvel Comics)
- Medaka Kurokami (Medaka Box)
- Lucky Leo (The Secret Show)
- Tuff Luck (Skylanders)
- E-77 Lucky (Sonic X)
- Dean Winchester (Supernatural)
- Sam Winchester (Supernatural)
- Saints (To Aru Majutsu No Index)
- Lucky Cyan (To Be Hero X)
- Food Luck users (Toriko)
- Komatsu (Toriko)
- Zonge (Toriko)
- Princess Sakura (Tsubasa: Reservoir Chronicle)
- Lucky/Shishi Red (Uchuu Sentai Kyuranger)
- Nathan Drake (Uncharted)
- Glenn Rhee (The Walking Dead)
- Matrim "Mat" Cauthon (The Wheel of Time)
- Ta'veren (The Wheel of Time)
- Henry Weems (X-Files)
- Protagonists (Yu-Gi-Oh!)
- Charlie McCoy/Charlie McCay (Yu-Gi-Oh! Zexal)
- Number 7: Lucky Stripe (Yu-Gi-Oh! Zexal)
- C.T. Smith (Zombiepowder)
- Yu Le (I Just Want To Be Killed)
- Venerable White (Cultivation Chat Group)
- Ichinose Asuna (Blue Archive)
- Patrick Colasour (Mobile Suit Gundam 00)
- Clover ("Inanimate Insanity Invitational")
- Watatsuki no Toyohime (Touhou Project)
- John Constantine ("DC/Vertigo Comics")
- Kakavasha/Aventurine (Honkai: Star Rail)
- Bartine "Bart" Curlish (Dirk Gently's Holistic Detective Agency)
Known Objects[]
See Also: Good Luck Charm.
- Lucky Helmet (The Amazing World of Gumball)
- Charm of Luck and Probability (Ben 10)
- Chancemaker (Cookie Clicker)
- Luck Blade (Dungeons & Dragons)
- Felix Felicis (Harry Potter)
- Pennies (Luck)
- Lucky Rabbit's Foot (Magical Girl Raising Project)
- Swell's Stick (Marvel Comics)
- Brings Us Luck penny (Moville Mysteries)
- Raki Raki no Mi/Luck Luck Fruit (One Piece)
- Fortune Cookie (Regular Show)
- Rabbit's Foot (Supernatural)
Known Locations[]
- Land of Luck (Luck 2022)









































