The power to manipulate madness. Sub-power of Mental Manipulation.
Also Called
- Delirium Control/Manipulation
- Insanity Control/Manipulation
- Madness Control
- Parafrosýnikinesis
Capabilities
The user can absorb, create, control, and manipulate Madness/Insanity of themselves, others or the madness energy around, whether increasing, decreasing, causing or otherwise chancing insanity, even manifesting the emotional energy to physical level and gain power from it.
Applications
- Insanity Absorption
- Insanity Constructs
- Insanity Empowerment
- Insanity Inducement
- Insanity Projection
- Madness Aura
- Madness Form
- Madness Infusion
- Mental Hallucination
- Psychic Shield
- Sanity Theft
- Sanity Transferal
- Unpredictability
Techniques
Variations
Associations
- Corrupting Madness
- Death Aspect Manifestation
- Dark Arts
- Madness Weaponry
- Malefic Force Manipulation
- Mental Manipulation
- Psycho Warping
- Xenopsychic Reality Warping
Limitations
- May be hard to control.
- User may not be immune to negative effects.
- May be constantly active.
- Weak against Lucidity Manipulation.
Known Users
- Dementia (Anima: Beyond Fantasy)
- The First Chaos (Anima: Beyond Fantasy)
- Glory/Glorificus (Buffy the Vampire Slayer)
- Nyarlathotep (Cthulhu Mythos)
- Delirium (DC/Vertigo)
- Sheogorath (The Elder Scrolls)
- Caligula (Fate/Grand Order)
- Bill Cipher (Gravity Falls)
- Dionysis/Bacchus (Greco-Roman Mythology)
- Madness users (Soul Eater)
- Reisen Udongein Inaba (Touhou Project)
- Medb (Valkyrie Crusade)
- Bacchus (Valkyrie Crusade)
- Cthulhu (Valkyrie Crusade)
- Cthulhu (Valkyrie Crusade)
- Clan Malkavian (Vampire: The Masquerade)
- Old Gods (Warcraft)