Power to absorb, create and manipulate Madness/Insanity within oneself, others or the madness energy around. Sub-power of Mental Manipulation
Also Called
- Delirium Control/Manipulation
- Insanity Control/Manipulation
- Madness Control
- Maniamancy
Capabilities
The user can absorb, create, control, and manipulate Madness/Insanity of themselves, others or the madness energy around, whether increasing, decreasing, causing or otherwise chancing insanity, even manifesting the emotional energy to physical level and gain power from it.
Applications
- Corrupting Madness
- Insanity Absorption
- Insanity Constructs
- Insanity Empowerment
- Insanity Inducement
- Madness Aura
- Madness Form
- Madness Infusion
- Psychic Shield
- Sanity Theft
- Unpredictability
Variations
Techniques
Associations
Limitations
- May be hard to control.
- User may not be immune to negative effects.
- May be constantly active.
Known Users
- Old Gods (Warcraft)
- Delirium (DC/Vertigo)
- Asura (Soul Eater)
- Arachne (Soul Eater)
- Crona (Soul Eater)
- Dionysis/Bacchus (Greek/Roman Mythology)
- Nyarlathotep (Cthulhu Mythos)
- Sheogorath (The Elder Scrolls)
- Glory/Glorificus (Buffy the Vampire Slayer)
- Medb (Valkyrie Crusade)