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Power to absorb, create and manipulate Madness/Insanity within oneself, others or the madness energy around. Sub-power of Mental Manipulation

Also Called

  • Delirium Control/Manipulation
  • Insanity Control/Manipulation
  • Madness Control
  • Maniamancy

Capabilities

The user can absorb, create, control, and manipulate Madness/Insanity of themselves, others or the madness energy around, whether increasing, decreasing, causing or otherwise chancing insanity, even manifesting the emotional energy to physical level and gain power from it.

Applications

Variations

Techniques

Associations

Limitations

  • May be hard to control.
  • User may not be immune to negative effects.
  • May be constantly active.

Known Users

  • Old Gods (Warcraft)
  • Delirium (DC/Vertigo)
  • Asura (Soul Eater)
  • Arachne (Soul Eater)
  • Crona (Soul Eater)
  • Dionysis/Bacchus (Greek/Roman Mythology)
  • Nyarlathotep (Cthulhu Mythos)
  • Sheogorath (The Elder Scrolls)
  • Glory/Glorificus (Buffy the Vampire Slayer)
  • Medb (Valkyrie Crusade)

Gallery

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