The power to utilize practices that are magical in nature. Variation of Supernatural Arts. Opposite to Anti-Magic Arts and Scientific Arts. Not to be confused with Knowledge Arts.
Also Called[]
- Arcane/Magic/Magical/Mana Arts/Techniques
- Mystic Arts
Capabilities[]
The user can utilize the Magic Arts, a specialized system of techniques based around magic power. This set of skills is focused on drawing sources of mystical power, spells, mana, essence, magical items and/or possibly calling on magical entities to perform various feats.
Practitioners may or may not be magic in origin. Whatever the circumstance, utilization of these arts enables one to exhibit unique capabilities such as conjuring esoteric elements, magically enhancing one’s body/abilities and even accessing mystical materials.
These arts tend to be particularly personal as they often involve with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic, its users have essentially limitless possibilities for what they can accomplish.
Through an understanding of the nature of this specialized essence, one can manifest various supernatural abilities ranging from combat skill to physical enhancement to supportive manifestations like healing.
Applications[]
General[]
Lists of Various Possible Abilities[]
- All/Various Forms of Magic
- All/Various Magical Powers
Mystic Tools[]
- Inscription Casting: Can inscribe magical writing, symbols, or arrays and activate them to create the desired effect.
- Rune Magic: Capable of using runic magic; a form of magic that uses runes and runestones.
- Symbol Magic: Can formulate symbols that can cause special events to occur.
- Magic Object
- Spell Arts: Can wield specialized skills based on spells.
- Spell Manipulation: Can create, shape and manipulate spells, formulae for producing specific magic effects.
- Spell Casting: Can cast spells, which are formulae for producing specific magical effects and phenomenon.
- Spell Constructs: Can change spells into different forms and objects of varying detail, permanence and realism.
- Spell Creation: Capable of creating brand-new spells and using them, sometimes on the fly.
Details[]
Manipulations[]
- Magic/Magic Manipulation: Able to use, create, shape, and manipulate magic, a form of arcane power to achieve supernatural effects.
- Magic Power: Able to possess an extraordinary magic power, a living/metaphysical element energy/force of of known existence that derives all its abilities from the source of all magic.
- Magical Force Manipulation: Possess and/or can utilize exotic otherworldly magical power.
- Magical Energy Manipulation: Can create, shape, absorb or manipulate magical energy.
- Magical Element Manipulation: Able create, shape and manipulate elements that have magical properties.
- Magical Matter Manipulation: Can create, shape, and manipulate matter of magical origin.
- Magical Object Manipulation: Can create, shape and manipulate any sort of magical objects.
- Magical Particle Manipulation: Can manipulate the magical particles, the fundamental component of all the mystical forces.
- Non-Life Essence Manipulation: Can manipulate the non-living essence.
- Magical Medicine Manipulation: Can manipulate magical medicine.
- Mystical Healing: Can use magic to heal others or themselves.
- Personal Magic: Capable of activating their own internalized magical power.
Conditions[]
- Magically Enhanced Physiology: Has their entire physiology completely enhanced with magic.
- Magic Aura: With magically enhanced physiology can also produce a magical aura.
- Magical Armor: Magical aura can take shape of armor based on magic.
- Magical Energy Generation: Magical auras can generate magical energies.
- Protection: Magical auras can provide magical protections.
- Magic Channeling: Users channel the magic that enhances them to their advantage.
- Magical Energy Absorption: Channel surrounding magic and add it to their physiology.
- Mana Manipulation: By channeling the magic that enhances them.
- Magic Empowerment: Users are empowered by the magic.
- Condition Infinitum: Users can magic can enhance their condition indefinitely.
- Magical Regeneration: Users magic can regenerate them.
- Self-Sustenance: Can self-sustainable because of the magic.
- Mystic-Sensory Perception: User possesses a supernatural perception through magical means.
- Dowsing: Through magical method users can track and locate anyone or anything.
- Magic Mastery: Users have intuitive and mastery over a myriad of magics that come from them.
- Magic Scanning: With their magical perception users can mystically scan for information.
- Personal Enchantment: The magic that enhances users can have specific enchantment.
- Body Modification: Users can modify their bodies to their desire.
- Effect Stacking: Effects to their enchantment can be added.
- Enhancement Calling: Users can call fourth more enhancements with their magic.
- Magic Aura: With magically enhanced physiology can also produce a magical aura.
Techniques[]
Variations[]
- Dark Arts: Variation based on malevolence.
- White Arts: Variation based on benevolence.
- White-Dark Arts: Combined variation.
- Sorcery
- Witchcraft
Associations[]
Limitations[]
- The Principle of Uncertainty of Magic
- It is not certain whether it will happen or not. A magician who wishes to create a different order must embrace uncertainty. A magician seeks to change order, and that requires uncertainty. When a person performs a magic ritual, they are uncertain if it will work, yet still, carry out the working in the hope of changing the Order. The reasons for this can be due to many different variables ranging from fate, astrological timing, magical ability, divine or daemonic intervention. text source
- The Principle of Unpredictability of Magic
- Magic may be unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but correctable, to destructive to lethal, to catastrophic to apocalyptic. more related information
- All kinds of Magic Negation powers/abilities, especially Anti-Magic. (A power user may not be affected.)
Known Users[]
- Wizards (Adventure Time)
- Various Characters (Bayonetta)
- Magic Users (Ben 10 series)
- Various Characters (Black Clover); via their Grimoires
- Various Characters (Castlevania)
- Giselle Villard (CrossGen Comics)
- Witches (Charmed Series)
- Various Magic Users (DC Comics)
- Mages (Dragon Age)
- Various Characters (The Dragon Prince)
- Mages (The Elder Scrolls)
- Mages (Fairy Tail)
- El Carim (Fawcett Comics)
- Various Characters (Final Fantasy series)
- Mystic Arts Users (Final Fantasy Tactics)
- Various Characters (Fire Emblem series)
- Users of Magic (Forgotten Realms/Dungeons & Dragons)
- The Wizarding World (Harry Potter)
- Various Characters (Kingdom Hearts)
- Users of the Twelve Impossible Moves (Kung Fu Panda: Legends of Awesomeness)
- Various Characters (League of Legends)
- Various Characters (The Legend of Zelda)
- Witches/Wizards (Little Witch Academia)
- Masters of the Mystic Arts (Marvel Cinematic Universe)
- Wanda Maximoff/Scarlet Witch (Marvel Cinematic Universe)
- Kent Nelson/Doctor Fate ("DC Comics")
- Various Magic Users (Marvel Comics)
- Various Characters (Masters of the Universe)
- Various Characters (Power Rangers)
- Winter Schnee (RWBY); via the Maiden Powers
- Various Characters (The Seven Deadly Sins)
- Merlin (SMITE)
- Witches (The Vampire Dairies/The Orginals/Legacies)
- Various Characters (Warcraft series)
- Kargalgan (Solo Leveling)
- Tusk (Solo Leveling)