The power to be an inherently magical being that is also extraterrestrial. Combination of Magical Entity and Alien Physiology
Also Called[]
- Arcane Extraterrestrial Physiology
- Arcane Alien Life-Form Body/Mimicry/Physiology
- Magical Extraterrestrial Being/Creature Body/Mimicry/Physiology
- Magical Xeno Being/Creature/Entity Mimicry/Physiology
Capabilities[]
A user with this ability either is or can transform into an extraterrestrial/alien that also doubles as a magical being, archmage, or wizard that originate from beyond Earth. This can either be extraterrestrials born from magic or extraterrestrials that eventfully learns to use magic through outside means. Because of their magical nature, these extraterrestrials can do things normal extraterrestrials can't do. For example, they can have enhanced level intelligence, or even have their bodies modified through magical means.
Common Abilities[]
- Alien Blood
- Enhanced/Supernatural Condition
- Environmental Adaptation/Thermal Resistance
- Flight/Levitation
- Healing
- Immortality
- Unnatural Quality
Applications[]
- Alien Magic
- Alien Physiology
- Extraterrestrial Force Manipulation
- Magic Power
- Mana Manipulation
- Magical Entity Physiology
Variations[]
Associations[]
Limitations[]
- Anti-Magic
- Users can be overpowered by higher beings.
- May still be vulnerable by their respective species.
Known Users[]
See Also: Wizards from Outer Space.
- Namekians (Dragon Ball series)
- Moro (Dragon Ball series)
- Bibidi (Dragon Ball series)
- Babidi (Dragon Ball series)
- Ōtsutsuki Clan (Naruto)
- Anodites(Ben 10)
- Carrionites (Doctor Who)
- Atrocitus (DC Comics)
- Lunarians (Final Fantasy IV)
- Spellweaver (Forgotten Realms)
- Ephedians (Lolirock)
- Wreath (Saga)
- Zordon of Eltar (Power Rangers)
- Dire Wraiths (Marvel Comics)
- Elders of the Universe (Marvel Comics)
- Various Charaters (Warhammer 40,000)