The power to use magnetic-based magic. Form of Magic. Variation of Magnetism Manipulation.
Also Called[]
- Magnet Magic
- Magnet-Related Commands/Spells
- Magnet Witchcraft/Wizardry
- Magnomancy
Capabilities[]
The user is able to perform a variety of magical spells and feats that manipulate magnetic fields.
Applications[]
Associations[]
Limitations[]
- Magic Immunity
- Magic Negation
- Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
- Distance, mass, precision, max power, etc. depend upon of the knowledge, skill, and strength of the user.
- Such magic often drains a person's stamina or mana.
- Naturally, stronger magic puts a much greater strain.
- Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results.
Known Users[]
- Doctor Fate (DC Comics)
- Users of Magnet-based spells (Kingdom Hearts)
- Link (The Legend of Zelda: Breath of the Wild); via Magnesis Rune
- Ise Kaoru (Mx0)
- Lévis Rosequartz (Mashle: Magic and Muscles)
- Users of Allomantic Iron and Steel (Mistborn/The Cosmere)
- Users of Magnetism (Okamiden)
- King Magnifico (Wish)
- Maestro (Zatch Bell!)
Known Objects[]
- Harry Dresden's cane sword (The Dresden Files)
- Bloodaxe (Marvel Comics)