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{{Template:Infobox
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{{Infobox
|bgcolor = goldenrod
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|bgcolor = silver
 
|Box title = Magnetism Manipulation
 
|Box title = Magnetism Manipulation
  +
|image = X-Men_Vol_5_1_Young_Guns_Variant_Textless.jpg
|image = File:Magneto_Xmen_movie_golden-gate_bridge.gif
 
|imagewidth = 400
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|imagewidth = 360
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|caption = Erik Lensherr/Magneto (Marvel Comics), the Master of Magnetism, is an omega-level mutant that can manipulate electromagnetism along with magnetism.
|caption = Max Eisenhardt/Magneto (X-Men 3)
 
 
|Row 1 title = Power/Ability to:
 
|Row 1 title = Power/Ability to:
|Row 1 info = Manipulate magnetic fields.}}The ability to '''manipulate magnetic fields'''. Sub-power of [[Electromagnetism Manipulation]].
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|Row 1 info = Manipulate magnetic fields.}}
  +
The power to '''manipulate Magnetism and Magnetic fields.''' Sub-power of [[Electromagnetism Manipulation]]. Not to be confused with [[Metal Manipulation]]. Related to [[Magnet Manipulation]].
   
 
==Also Called==
 
==Also Called==
  +
*[https://naruto.fandom.com/wiki/Magnet_Release Magnet Release/Jiton] (''Naruto'')
* Magmatism App (Lab Rats)
 
  +
*Magnetic Field/Force Manipulation
* Magnet Release/Jiton
 
* Magnetic Field Manipulation
+
*Magnetic Force Manipulation
  +
*Magnetism Control/Power
* Magnetic Force Manipulation
 
  +
*[https://lab-rats.fandom.com/wiki/Magnetism_App Magnetism App] (''Lab Rats'')
* Magnokinesis
 
  +
*Magnetokinesis
* Magnekinesis
 
  +
*Magnokinesis
* Magnetokinesis
 
* Molybdkinesis
 
   
 
==Capabilities==
 
==Capabilities==
  +
The user can manipulate [[Wikipedia:Magnetism|magnetism]] and [[Wikipedia:Magnetic_field|magnetic fields]], an attractive and repulsive phenomenon produced by the movement of electrical charges. Magnetic fields are regions surrounding a magnet, conductor carrying electric currents, streams of charged particles, or naturally found minerals. Magnetism performs a prominent role in electromagnetism. Magnetism is commonly demonstrated with ferromagnetic materials; matter that forms magnets or objects that are attracted to magnets. The most everyday types of metals attracted or influenced by magnetic fields are iron, cobalt, nickel, and other alloys. These metals are usually discovered on the Earth (and other locations in the universe), artificially created, and used for automobiles, agriculture, and metropolitan projects. Nearly every material that humanity is using is composed of or possesses a fraction of these elements. Not everything is attracted to magnetic fields, for example, diamagnetism. Property exhibited by substances with a negative magnetic susceptibility, producing a magnetic field in a direction opposite to the applied magnetic field. In short, diamagnetism is repulsive, commonly found in most organic compounds, water, wood, etc. To be distinguished from metal manipulation, magnetism manipulation cannot manipulate all forms of metallic matter, only elements influenced by magnetic fields. Due to magnetism playing a massive role in everyday operations from a microscopic to a universal level, users can control naturally generated, artificially created, and magnetic forces around everything. Due to the versatility, flexibility, and strength magnetism manipulation could achieve, users can manipulate every magnetic material found in matter.
Users can generate, control and manipulate [[Wikipedia:Magnetism|magnetism]] in all its forms, both natural (planetary, solar, lunar, stellar, magnetosphere, magnetic materials/ferromagnetism, etc.), organic (generated by the electric currents of living beings) or artificial (everything creating/using electricity). User can affect any matter that is magnetic (iron, nickel, cobalt and their alloys, some rare earth metals, naturally-occurring minerals such as lodestone) manipulating and controlling them as they will and indirectly use them to manipulate other things.
 
   
  +
The user can control magnetic field strength, transforming a magnetic field's strength into more potent or weaker than before. Manipulate civilian cars, telephone poles, phones, computers, planes, roads, bridges, houses, buildings, etc., that possess any metal influenced by magnetism; through precise magnetism manipulation; the user can simulate [[Telekinesis|telekinesis]], though bounded to Metalline and magnetic material. The user can levitate and transform cars into projectiles, demolishing anything that makes contact, shifting massive bridges, and splitting them apart to generate floating masses of concrete, electrical wiring, carrying cars, trucks, and buses, disassemble firearms, or ripping every metal on the planet to manufacture a floating city, composed of only metal. This can also apply to military uses; users can redirect missiles back to their launch site, lift battleships, smash them, and rip apart enriched tanks. The user can attract and repel any magnetic matter, generate magnetic blasts that lure metals, or repel them, construct weapons, organisms, minions, and structures from magnetic energy, etc. The user can even control magnetism on a planetary scale; from attracting and manipulating space stations to gathering [[Meteor Summoning|metallic enriched asteroids near the Earth to simulate a meteor shower]], controlling geomagnetism, and flying by using magnetic levitation. However, speeds depend on the experience and power of the user. A sufficiently powerful magnokinetic can dominate the magnetic force on a microscopic scale by manipulating the electrical field, gaining control over matter.
Note that this power isn't [[Metal Manipulation]], it is the ability to control magnetism, but using this capability a Magnetism Manipulator ''can'' control certain metals.
 
   
 
==Applications==
 
==Applications==
  +
===Basic Level===
* [[Demagnetization]]
 
  +
*[[Attraction & Repulsion]] - The user can push/pull metallic and magnetic material (ex: attracting a smartphone or repelling metallic robots)
* [[Electronic Disruption]]
 
  +
**[[Coin Magnetism]] - Lure metallic coins and currency.
* [[Magnetic Attacks]]
 
  +
*[[Demagnetization]] - Remove the magnetic properties of permanent magnets, conductors, and minerals, rendering them unable to attract metals.
* [[Magnetic Detection]]
 
  +
*[[Electronic Disruption]] - Due to nearly every machinery possessing magnetic or metallic alloys, users of magnetism manipulation can accidentally or intentionally disrupt smartphones, desktops, laptops, stoplights, and internal hardware of anything.
* [[Magnetic Energy Manipulation]]
 
  +
*[[Magnetic Aura]] - The power to generate and surround oneself with magnetic energy.
* [[Magnetism Defiance]]
 
  +
*[[Magnetism Generation]] - The power to generate magnetic fields without ordinary means, the bases of all magnetic manipulation operations.
* [[Magnetism Generation]]
 
  +
*[[Magnetoreception]] - The power to sense and read magnetic stimuli of any organic or non-organic matter. This can locate materials, people, and machinery miles away.
* [[Magnetism Immunity]]
 
  +
**[[Magnetic Detection]] - Detect magnetism and its variations.
* [[Magnetism Infringement]]
 
  +
*[[Magnetization]] - Add and intensify the magnetic properties of anything the user chooses to magnetize. From turning a leaf into a potent magnet.
* [[Magnetism Negation]]
 
* [[Magnetism Solidification]]
 
* [[Magnetization]]
 
* [[Magnetokinetic Constructs]]
 
* [[Magno-Telekinesis]]
 
** [[Magnetokinetic Flight]]
 
* Manipulate the [[Property Manipulation|properties]] of magnetism.
 
* [[Personal Magnetism]]
 
* Release the magnetic force in varying ways:
 
** [[Metal Manipulation]] limited to [[Iron Manipulation|iron]], nickel, cobalt and their alloys.
 
** Limited [[Matter Manipulation]] by affecting the metallic particles in non-metallic objects.
 
** Limited [[Mind Control]] by affecting the metallic particles in the brain.
 
** Limited [[Motor-Skill Manipulation]] by affecting the metallic particles in the body.
 
* [[Electroreception|Sense]] magnetic fields, how they move and anything that moves/disturbs them.
 
** Detect metallic objects, advanced users can track humans by iron in their blood.
 
   
  +
===Advanced Level===
==Techniques==
 
  +
*[[Flight Field Projection]]/[[Levitation]] - The power to levitate anything influenced by magnetism.
* [[Attraction & Repulsion]]
 
  +
*[[Magnetic Attacks]] - Manipulate magnetic energy or magnetic fields to perform specialized assaults.
* [[Coin Magnetism]]
 
* [[Electricity Manipulation]] - Conversely a changing magnetic field generates an electric field.
+
*[[Magnetic Concentration]] - Concentrate and gather magnetic energy to perform any application.
  +
*[[Magnetic Defense]] - Manipulate metallic matter to generate defensive constructs or use magnetic energy to produce force fields.
* [[Magnetic Aura]]
 
  +
*[[Magnetic Energy Manipulation]] - Manipulate the energy connected to the distance between and alignment/orientation of objects within a magnetic field.
* [[Magnetic Projectile]]
 
  +
*[[Magnetic Walking]] - Possess easy mobility on magnetic surfaces.
* [[Magnetism Mimicry]]
 
  +
*[[Magnetism Negation]] - Negate and decrease magnetic fields and their potency of attraction/repulsion.
* [[Magnetokinetic Regeneration]]
 
  +
*[[Magnetism Solidification]] - Solidify magnetic fields and energy to perform constructive abilities.
* [[Magnokinetic Combat]]
 
  +
*[[Magnetokinetic Constructs]] - The power to generate magnetism to manufacture organisms, structures, buildings, minions, shields, weapons, explosives, etc.
  +
*[[Magnetokinetic Flight]] - The power to fly, levitate, and glide using magnetic manipulation. This can be accomplished by generating strong magnetic fields to permit the diamagnetic properties of the user to reject, granting [[Wikipedia:Magnetic_levitation|magnetic levitation]].
  +
*[[Magnokinetic Combat]] - Use magnetism manipulation for combative operations, attracting and redirecting metallic bullets, exploding incoming bombs, producing magnetic knives, etc.
  +
*[[Personal Magnetism]] - The user can control magnetism generated from themselves.
  +
  +
===Expert Level===
  +
*[[Bio-Magnetism Manipulation]] - The user can control the magnetic fields inaugurating from living beings.
  +
*[[Property Manipulation]] - Control the properties of magnetism and all of its variations, expressions, and forms.
  +
*[[Magnetically Enhanced Condition]] - Increase specific physical and mental attributes using magnetism manipulation.
  +
**[[Magnetokinetic Regeneration]] - Increase their healing speed, cell division, and salubrity.
  +
*[[Magnetism Defiance]] - Ignore the effects of magnetism from a subatomic to planetary scale.
  +
*[[Magnetism Infringement]] - Reject the laws of magnetism and its properties.
  +
*[[Magno-Telekinesis]] - The power to manipulate or move metallic/magnetic materials without physical influence except through magnetism manipulation.
  +
*[[Metal Manipulation]] - The user can command magnetism to handle certain metals influenced by magnetic forces from nickel, iron, steel, cobalt, etc. Nearly every machinery and house found items are composed of these elements.
  +
**[[Architecture Manipulation]] - The user can achieve restricted manipulation of buildings, skyscrapers, houses, and metropolitan projects that contain magnetic and metallic matter.
  +
**[[Iron Manipulation]] - The power to manipulate iron, a material commonly shown to be influenced by magnetism.
  +
**[[Weapon Manipulation]] - Manipulate weapons that contain anything influenced by magnetism.
  +
***[[Blade Manipulation]] - Control blades and similar weaponry.
  +
***[[Gun Manipulation]] - Control firearms (pistols, snipers, rifles, shotguns, etc.).
  +
***[[Polearm Manipulation]] - Control polearm weaponry.
  +
***[[Unarmed Weapon Wielding]] - Use weapons without physical interaction.
  +
***[[Volatile Manipulation]] - Control explosives (bombs, grenades, missiles, mines, etc.).
  +
*[[Motor-Skill Manipulation]] - Control the metallic particles within any living organism, and interfere with their self-control, permitting them to control their movements.
  +
*[[Technology Manipulation]] - The user can use metal manipulation to control magnetic metals within hardware, software, and motherboards, allowing varying degrees of manipulation over relevant tech.
  +
  +
===Master Level===
  +
*[[Adhesion Manipulation]] - The user can control specific forms of adhesion, limited to magnets and magnetic forces.
  +
*[[Diamagnetism Manipulation]] - The user can inadvertently manipulate diamagnetism because of magnetism, allowing limited authority over diamagnetism, living organisms, and forms of matter that are not metallic.
  +
**[[Body Manipulation]] - Manipulate the bodies of anyone using diamagnetic manipulation.
  +
***[[Flight Manipulation]] - By manipulating diamagnetism to make entities/objects much weaker to allow them to levitate.
  +
**[[Wood Manipulation]] - A material proven as diamagnetic.
  +
*[[Magnetism Powers Bestowal]] - Bestow magnetic-based-abilities to their allies, objects, or anyone the user chooses to grant.
  +
*[[Meteor Summoning]] - By attracting metal-enriched asteroids, near-earth objects, and meteoroids into the planet's atmosphere, moon, or astronomical object.
  +
*[[Mind Control]] - Achieve mind control by controlling metallic particles within the brain and nervous system.
  +
  +
===Ultimate Level===
  +
*[[Electricity Generation]] - Conversely, a changing magnetic field generates an electric field.
  +
*[[Geomagnetism Manipulation]] - The power to manipulate the magnetic fields of planets, moons, asteroids, comets, etc.
  +
**[[Explosion Inducement]] - by disrupting the Earth's magnetic field.
  +
*[[Magnetism Mimicry]] - The user can transfigure themselves to become an energetic body composed of sheer magnetism.
  +
**[[Magnetokinetic Healing]] - users can use their magnetic constitution to heal and mend those around them.
  +
*[[Element Manipulation]] - The user can control elemental forces that have magnetic characteristics.
  +
**[[Object Manipulation]] - Control any material, and object that holds a microscopic metallic particle.
  +
  +
===Absolute Level===
  +
*All [[:Category:Magnetic Powers|Magnetic Powers]]
  +
*[[Biosphere Destruction]] - By eliminating the planet's magnetic field, causing a sequence of events, from solar radiation to bombard the planet, increasing cancer cases, radiation sickness, technological disturbances, and blackouts on a global scale.
  +
**[[Extinction Inducement]] - Through deliberately causing magnetically caused solar flares and coronal mass ejections and eliminating the planet's magnetic field, causing radioactive badlands of deceased life.
  +
*[[Electromagnetism Manipulation]] - Magnetic fields are inherently able to warp electrical fields, permitting them to use the electromagnetic spectrum, electricity, and efficacious control over energy and matter at a subatomic level.
  +
**[[Electricity Manipulation]] - The user can manipulate the energy produced by electrically charged particles.
  +
**[[Electromagnetic Deformation]] - Matter Manipulation accomplished via manipulating EM fields.
  +
***[[Magnetic Flaying]] - A simple but effective application to rend & destroy matter with overwhelming magnetic force.
  +
**[[EM Spectrum Manipulation]] - The user can control electromagnetic radiation by modifying radio waves, microwaves, ultraviolet light, visible light, gamma radiation, etc.
  +
*[[Magnetism Immunity]] - The user can become immune to magnetic forces.
  +
*[[Solar Flare]] - by tangling the lines of the sun's magnetic field.
   
 
==Variations==
 
==Variations==
* [[Wikipedia:Antiferromagnetism|Antiferromagnetism]]
+
*[[Wikipedia:Antiferromagnetism|Antiferromagnetism]]
* [[Bio-Magnetism Manipulation|Biomagnetism]]
+
*[[Bio-Magnetism Manipulation]]
* [[Wikipedia:Diamagnetism|Diamagnetism]]
+
*[[Diamagnetism Manipulation]]
* [[Esoteric Magnetism Manipulation]]
+
*[[Esoteric Magnetism Manipulation]]
* [[Wikipedia:Ferrimagnetism|Ferrimagnetism]]
+
*[[Wikipedia:Ferrimagnetism|Ferrimagnetism]]
* [[Wikipedia:Ferromagnetism|Ferromagnetism]]
+
*[[Wikipedia:Ferromagnetism|Ferromagnetism]]
* [[Geomagnetism Manipulation|Geomagnetism]]
+
*[[Geomagnetism Manipulation]]
  +
*[[Magnet Manipulation]]: manipulate substances and objects with magnetism.
* [[Magnetic Magic]]
 
* [[Magnetism Embodiment]]
+
*[[Magnetic Magic]]
  +
*[[Magnetism Embodiment]]
* [[Wikipedia:Metamagnetism|Metamagnetism]]
 
* [[Wikipedia:Paramagnetism|Paramagnetism]]
+
*[[Wikipedia:Metamagnetism|Metamagnetism]]
  +
*[[Wikipedia:Paramagnetism|Paramagnetism]]
* [[Psychic Magnetism Manipulation|Psychic Magnetism]]
 
  +
*[[Psychic Magnetism Manipulation|Psychic Magnetism]]
* [[Wikipedia:Superparamagnetism|Superparamagnetism]]
 
  +
*[[Wikipedia:Superparamagnetism|Superparamagnetism]]
   
 
==Associations==
 
==Associations==
* [[Atomic Manipulation]]
+
*[[Atomic Manipulation]]
* [[Electricity Manipulation]]
+
*[[Electricity Manipulation]]
* [[Electromagnetism Manipulation]]
+
*[[Electromagnetism Manipulation]]
* [[Magnetic Weaponry]]
+
*[[Magnetic Weaponry]]
** [[Magnetic Artillery]]
+
**[[Magnetic Artillery]]
* [[Metal Manipulation]]
+
*[[Metal Manipulation]]
   
 
==Limitations==
 
==Limitations==
* May be limited controlling existing/local magnetic fields.
+
*May be limited to controlling existing Magnetism.
  +
*Likely difficult to manipulate molten metal (particularly iron) with magnetism, as it becomes paramagnetic above certain temperatures.
*Molten metal cannot be manipulated by a magnetic field, as the metal loses its magnetic properties in a molten state.
 
  +
**This may be overcome by using Superparamagnetism.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
 
  +
*The potency and versatility of this ability depend on the user's intelligence, experience, and willpower.
* May not able to manipulate non-magnetic metals.
 
  +
*May not be able to manipulate non-magnetic metals.
  +
*Excessive heat may hinder the effectiveness of magnetic properties,
   
 
==Known Users==
 
==Known Users==
''See Also: [http://tvtropes.org/pmwiki/pmwiki.php/Main/MagnetismManipulation Magnetism Manipulation]''.
+
''See Also: [http://tvtropes.org/Main/MagnetismManipulation Magnetism Manipulation]''.
   
{{scroll box|
+
{{scroll box|
  +
===Anime/Manga/Manhwa===
* Queen (''Justice League'')
 
  +
*[[w:c:onepiece:Eustass_Kid|Eustass Kid]] (''One Piece'')
* Braalians (''DC Comics'')
 
  +
*Mariah (''JoJo's Bizarre Adventure Part III: Stardust Crusaders''); via Bastet
** Rokk Krinn/Cosmic Boy
 
  +
*Risotto Nero (''JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo''); via Metallica
** Dyrk Magz/Magno
 
  +
*Boom Boom Family (''JoJo's Bizarre Adventure Part 7: Steel Ball Run''); via Tomb of the Boom
** Magnetic Kid
 
* Doctor Polaris (''DC Comics'')
+
*Hamrio Musica (''Rave Master'')
  +
*[[w:c:naruto:Magnet_Release|Magnet Release]] Users (''Naruto'')
* Magenta (''DC Comics'')
 
  +
**Third Kazekage
* Aura (''DC Comics'')
 
  +
**Rasa/Fourth Kazekage
* Doctor Diehard (''DC Comics'')
 
  +
**Toroi
*Composite Superman (''DC Comics'')
 
  +
**Shukaku
* Rindou Urushiba (''Tokyo ESP'')
 
  +
**Shinki
* Lorna Dane/Polaris (''Marvel Comics'')
 
  +
*Lévis Rosequatz (''Mashle: Magic and Muscles'')
* Max Eisenhardt/Magneto (''Marvel Comics'')
 
  +
*Masaki Hoshikari/Jiryoku Banchou (''Kongō Banchō'')
* Xorn (''Marvel Comics'')
 
* Joseph (''Marvel Comics'')
+
*Maestro (''Zatch Bell'')
  +
*[[w:c:codebreaker:Toki_Fujiwara|Toki Fujiwara]] (''Code: Breaker'')
* Victor Mancha (''Marvel Comics'')
 
*Combo Man (''Marvel Comics'')
+
*Oudo Miyakonojou (''Medaka Box'')
* Dr. Doom (''Fantastic Four'')
+
*Nenene Fujiwara (''Code: Breaker'')
  +
*Electromaster (''Toaru Majutsu no Index & Toaru Kagaku no Railgun'')
*Onslaught (''Marvel Comics'')
 
  +
**Misaka Mikoto
  +
*Solva (''Needless'')
  +
*Neptuneman/Big The Budo/Psychoman (''Kinnikuman'')
  +
  +
===Cartoons===
  +
*Cybertronians (''Transformers''); via Polarity Gauntlets
  +
*Copperhead (''The X's'')
  +
*Slicksilver (''Slugterra'')
  +
*Heinz Doofenshmirtz (''Phineas and Ferb''); with Magnetism Magnifier- inator
  +
*Boulderon (''Bakugan'')
  +
*Biosovortians (''Ben 10: Alien Force/Ben 10: Ultimate Alien/Ben 10: Omniverse'')
  +
**Lodestar
  +
**Ultimate Kevin
  +
*Tech E. Coyote (''Loonatics Unleashed'')
  +
*Magna Charge (''Skylanders'')
  +
*D-Fekt (''Sonic Boom: Fire & Ice'')
  +
*Back and Forth (''Transformers RID'')
  +
*Captain Vargoba (''Boboiboy Galaxy'')
  +
*Tecna (''Winx Club'')
  +
*Meta&Lix (''Ghostforce'')
  +
  +
===Comics===
  +
*Queen (''Justice League'')
  +
*Braalians (''DC Comics'')
  +
**Rokk Krinn/Cosmic Boy
  +
**Dyrk Magz/Magno
  +
**Magnetic Kid
  +
*Doctor Polaris (''DC Comics'')
  +
*Magenta (''DC Comics'')
  +
*Aura (''DC Comics'')
  +
*Various Metahumans (''DC Comics'')
  +
*Doctor Diehard (''DC Comics'')
  +
*Joseph Meach/Composite Superman (''DC Comics'')
  +
*Hans Leckter/Dr. Diehard (''DC Comics'')
  +
*Rindou Urushiba (''Tokyo ESP'')
  +
*[[w:c:marvel:Lorna_Dane_(Earth-616)|Lorna Dane/Polaris]] (''[[w:c:marvel|Marvel Comics]]'')
  +
*[[w:c:marvel:Max_Eisenhardt_(Earth-616)|Max Eisenhardt/Magneto]] (''[[w:c:marvel|Marvel Comics]]'')
  +
*[[w:c:marvel:Kuan-Yin_Xorn_(Earth-616)|Xorn]] (''[[w:c:marvel|Marvel Comics]]'')
  +
*[[w:c:marvel:Joseph_(Earth-616)|Joseph]] (''[[w:c:marvel|Marvel Comics]]'')
  +
*[[w:c:marvel:Magnus_Lehnsherr_(Earth-27)|Magnus Lehnsherr]] (''[[w:c:marvel|Marvel Comics]]'')
  +
*Victor Mancha (''[[w:c:marvel|Marvel Comics]]'')
  +
*Rick Wilder/Combo Man (''[[w:c:marvel|Marvel Comics]]'')
  +
*Dr. Doom (''Fantastic Four'')
  +
*Onslaught (''[[w:c:marvel|Marvel Comics]]'')
 
*Magnattack (''Image Comics'')
 
*Magnattack (''Image Comics'')
* Monsoon (''Metal Gear Rising: Revengeance'')
+
*Monsoon (''Metal Gear Rising: Revengeance'')
  +
*Mecha Knuckles (''Archie's Sonic the Hedgehog'')
* Gahlok-Kal (''Bionicle'')
 
  +
*Maggie Necato (''Spoof Comics Presents'')
* Toa Jovan (''Bionicle'')
 
* Makuta (''Bionicle'')
+
*Erik Magnus/Magneto (''Amalgam Comics'')
  +
* Toa and Turaga of Magnetism (''Bionicle'')
 
  +
===Live Action TV===
* Rahkshi of Magnetism (''Bionicle'')
 
  +
*Bo LoFontaine (''Heroes'')
* Metal mane (''[[w:c:dalawangkatauhan:Mane-online_Wiki|Mane-online]]'')
 
  +
*The German (''Heroes'')
* [http://onepiece.wikia.com/wiki/Eustass_Kid Eustass Kid] (''One Piece''); via Unknown Devil Fruit
 
  +
*Magnet Brain (''Mighty Morphin Power Rangers'')
* Mariah (''JoJo's Bizarre Adventure Part III Stardust Crusaders''); via Bastet
 
  +
*Slotsky (''Mighty Morphin Alien Rangers'')
* Risotto Nero (''JoJo's Bizarre Adventure Part 5 Golden Wind/Vento Aureo''); via Metallica
 
  +
*Magnetron (''Power Rangers RPM'')
* Boom Boom Family (''JoJo's Bizarre Adventure Part 7 Steel Ball Run''); via Tomb of the Boom
 
  +
*Mad Magnet (''Power Rangers Ninja Storm'')
* Hamrio Musica (''Rave Master'')
 
  +
*Magnetox (''Power Rangers Lost Galaxy'')
* [http://naruto.wikia.com/wiki/Magnet_Release Magnet Release] Users (''Naruto'')
 
  +
*Nikola Tesla (''Sanctuary'')
** Third Kazekage
 
  +
*Sofia Reyes (''Los Unicos'')
** Rasa/Fourth Kazekage
 
  +
*Deathstroke (''Lois and Clark'')
** Toroi
 
  +
*Experion (''Mighty Med'')
** Shukaku
 
  +
*[[w:c:lab-rats:Chase Davenport|Chase Davenport]] (''[[w:c:lab-rats|Lab Rats: Bionic Island]]'')
** Shinki
 
  +
*Magnet World (''Kikai Sentai Zenkaiger'')
* Masaki Hoshikari/Jiryoku Banchou (''Kongō Banchō'')
 
  +
*Lorna Dane (Polaris)
* Maestro (''Zatch Bell'')
 
  +
* Bo LoFontaine (''Heroes'')
 
  +
===Toys===
* The German (''Heroes'')
 
* Solva (''Needless'')
+
*Gahlok-Kal (''Bionicle'')
* D-Fekt (''Sonic Boom: Fire & Ice'')
+
*Toa Jovan (''Bionicle'')
* Nikola Tesla (''Sanctuary'')
+
*Makuta (''Bionicle'')
  +
*Toa and Turaga of Magnetism (''Bionicle'')
* Biosovortians (''Ben 10: Alien Force/Ben 10: Ultimate Alien/Ben 10: Omniverse'')
 
  +
*Rahkshi of Magnetism (''Bionicle'')
** Lodestar
 
  +
*Metal mane (''[[w:c:dalawangkatauhan:Mane-online_Wiki|Mane-online]]'')
** Ultimate Kevin
 
  +
* [http://codebreaker.wikia.com/wiki/Toki_Fujiwara Toki Fujiwara] (''Code: Breaker'')
 
  +
===Video Games===
* Nenene Fujiwara (''Code: Breaker'')
 
* Multiple Espers (''To aru Kagaku No Railgun''); via Electromaster
 
* Tech E. Coyote (''Loonatics Unleashed'')
 
* Magna Charge (''Skylanders'')
 
* Mecha Knuckles (''Archie's Sonic the Hedgehog'')
 
 
*Link (''The Legend of Zelda: Breath of the Wild''); via Magnesis Rune
 
*Link (''The Legend of Zelda: Breath of the Wild''); via Magnesis Rune
* Zeti (''Sonic the Hedgehog'')
+
*Zeti (''Sonic the Hedgehog'')
** The Deadly Six
+
**The Deadly Six
  +
***Zavok
* Samantha Paine/Magness (''A.T.O.M'')
 
  +
***Master Zik
* Cole MacGrath (''inFAMOUS'')
 
  +
***Zazz
* The Beast/John White (''inFAMOUS'')
 
  +
***Zomom
* Sofia Reyes (''Los Unicos'')
 
  +
***Zeena
* Cybertronians (''Transformers''); via Polarity Gauntlets
 
  +
***Zor
* Copperhead (''The X's'')
 
* Slicksilver (''Slugterra'')
+
*Samantha Paine/Magness (''A.T.O.M'')
  +
*Magnet Bomber (Bomberman)
* Boulderon (''Bakugan'')
 
* Pyrrha Nikos (''RWBY'')
+
*Cole MacGrath (''inFAMOUS'')
* Max (''Paranatural'')
+
*The Beast/John White (''inFAMOUS'')
* Deathstroke (''Lois and Clark'')
+
*Gold Joe (''No More Heroes 3'')
* Experion (''Mighty Med'')
+
*Magnet Man (''Mega Man Series'')
  +
*MagnetMan.EXE (''Mega Man Battle Network 2'')
* Neptuneman/Big The Budo/Psychoman (''Kinnikuman'')
 
* Tecna (''Winx Club'')
+
*Norton Campbell/Prospector (''Identity V'')
  +
*[[w:c:residentevil:Karl Heisenberg|Karl Heisenberg]] (''Resident Evil: Village'')
* Carrera (''Azure Striker: Gunvolt'')
 
  +
*Carrera (''Azure Striker: Gunvolt'')
* Magnet Brain (''Mighty Morphin Power Rangers'')
 
  +
* Chibiterasu (''Okamiden''); via Magnetism
* Slotsky (''Mighty Morphin Alien Rangers'')
 
* Back and Forth (''Transformers RID'')
+
* Kyokugami (''Okamiden'')
* Josie Trent (''Strange Days at Blake Holsey High''); one off
 
* Captain Vargoba (''Boboiboy Galaxy'')}}
 
   
==Gallery==
+
===Movies===
  +
*Hector Harris/Metal Master (''Surge of Power: The Stuff of Heroes'')
  +
*Josie Trent (''Strange Days at Blake Holsey High''); one off
   
  +
===Web Animation/Comics/Original===
  +
*Pyrrha Nikos (''RWBY'')
  +
*Max Puckett (''Paranatural''); via Scrapdragon's power
  +
*[http://scp-wiki.wikidot.com/scp-1795 SCP-1795 - The Star Womb] (''SCP Foundation'')
  +
*[http://scp-wiki.wikidot.com/scp-3349 SCP-3396 - The Empyrean Parasite] (''SCP Foundation'')
  +
*[http://www.scpwiki.com/isabels-happy-meal Isabel Helga Anastasia Parvati Wondertainment V] (''SCP Foundation'')
  +
}}
  +
  +
==Known Objects==
  +
*[[w:c:onepiece:Jiki Jiki no Mi|Jiki Jiki no Mi/Magnet-Magnet Fruit]] (''One Piece'')
  +
*[[w:c:zelda:Magnesis|Magnesis Rune]] (''The Legend of Zelda: Breath of the Wild'')
  +
  +
==Known Powers==
  +
*[[w:c:kongoubanchou:Choudenji Constitution|Choudenji Constitution]] (''Kongo Bancho'')
  +
*Polarity (''RWBY'')
  +
  +
==Gallery==
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
  +
<gallery>
 
  +
===Anime/Manga/Manhwa===
File:The German magnetically manipulates a vault lock.jpg|The German (Heroes)
 
  +
<div class="mw-collapsible mw-collapsed"><gallery widths="185">
Braalians DC Comics.jpg|Braalians (DC Comics)
 
  +
File:Solva (Needless).jpg|Solva (Needless) can produce magnetic fields.
Magnetism Generation by Cosmic Boy.JPEG|Cosmic Boy (DC Comics), like all Braalians, can project and manipulate magnetic energy.
 
  +
File:Metallica JoJo.gif|Risotto Nero's Stand, ''Metallica'' (JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo) has the ability to manipulate iron with magnetism.
Magnetism Manipulation by Doctor Polaris.jpg|Doctor Polaris (DC Comics)
 
  +
File:Third Kazekage Iron Sand.gif|The Third Kazekage (Naruto) was a proficient Magnet Release User which enable him to manipulate magnetism, and the one controlling his puppet form, Sasori, can do the same.
Composite Superman's (DC Comics) Magnetic Powers.jpeg|Composite Superman (DC Comics) possesses Cosmic Boy's magnetism.
 
  +
File:Sakin.png|Rasa, the Fourth Kazekage (Naruto) using Magnet Release: Gold Dust.
File:Xorn_01.jpg|Xorn (Marvel Comics) faces his magnetic identity.
 
Magneto X-Men.jpg|Max Eisenhardt/Magneto (Marvel Comics) can manipulate magnetism and ferrous and nonferrous metals...
 
File:Magneto_from_Marvel.jpg|...for example to completely disassemble a gun...
 
Magneto first class.jpg|... or to lift a submarine from the ocean.
 
Polaris X-Men_Vol_1_50_Textless.jpg|Polaris (Marvel Comics), daughter of Magneto, and the Mistress of Magnetism.
 
Combo Man's (Marvel) Powers.JPG|Combo Man (Marvel Comics) possesses Magneto's magnetism.
 
Onslaught.jpg|Onslaught (Marvel Comics)
 
The_Flash_Vol_2_170_Magenta.jpg|Magenta (DC Comics) can manipulate magnetic fields.
 
Magnattack 001.jpg|Magnattack (Image Comics)
 
Solva (Needless).jpg|Solva (Needless) can produce magnetic fields.
 
Metallica JoJo.gif|Risotto Nero's Stand, ''Metallica'' (JoJo's Bizarre Adventure Part V/5: Golden Wind/Vento Aureo) has the ability to manipulate iron with magnetism.
 
File:Comic_Magnetism.png|Gahlok-Kal (Bionicle) magnetizes Lewa's feet to the ground.
 
File:Third_Kazekage_Iron_Sand.gif|The Third Kazekage (Naruto) was a proficient ''Magnet Release'' User which enable him to manipulate magnetism, and the one controlling his puppet form, Sasori, can do the same.
 
Sakin.png|Rasa, the Fourth Kazekage (Naruto) using ''Magnet Release: Gold Dust''.
 
 
File:Fujiwara Nenene.png|Nenene (Code: Breaker) can manipulate magnetism.
 
File:Fujiwara Nenene.png|Nenene (Code: Breaker) can manipulate magnetism.
Toki-Fujiwara-code-breaker.gif|Toki (Code: Breaker) manipulating magnetism.
+
File:Toki-Fujiwara-code-breaker.gif|Fujiwara Toki (Code: Breaker) manipulating magnetism.
Magnetic Iron Claw.png|Eustass Kid (One Piece) using his magnetism to make a claw from scrap metal.
+
File:Magnetic Iron Claw.png|Having eaten the "Jiki Jiki no Mi", Eustass Kid (One Piece) can use his magnetism to make a claw from scrap metal.
  +
Jiki Jiki no Mi (One Piece).webp|The Jiki Jiki no Mi (One Piece); which grants its consumer this power.
File:Tech E Coyote.jpg|Tech E. Coyote (Loonatics Unleashed)
 
  +
File:Jiryoku Banchou.webp|Masaki Hoshikari/Jiryoku Banchou (Kongo Bancho) can attract or repel any mineral with magnetic properties with his Choudenji Constitution
Monsoon MGR.jpg|Monsoon (Metal Gear Rising: Revengeance) uses Lorentz force magnetism.
 
  +
File:Ryu Gatsgan Ferromagnetic Grip Kimyo.jpeg|Ryu Gatsgan's (Ordeal) Talent, Ferromagnetic Grip, grants him the power to control the mass of magnetic fields created by his body, redirecting the flow of these fields toward or away from himself via his chi. He can manipulate the flow of others’ bodies once they make contact with his.
SONIC LOST WORLD E3 FINAL COLOURS THE DEADLY SIX RGB 1.png|The Deadly Six (Sonic Lost World) a group of Zeti who can manipulate Eggman's robots.
 
Pyrrha_semblance.png|Pyrrha Nikos (RWBY) magnetically manipulates soda cans.
 
D-Fekt_power.png|D-Fekt (Sonic Boom: Fire & Ice) can magnetically manipulate everything except Ragnium; this includes artificial constructs and organic substances.
 
Lodestar The Biosovortian Magnet Powers.gif|Lodestar (Ben 10) has the ability to manipulate magnetic forces.
 
Ultimate Kevin Magnetism Manipulation.png|Ultimate Kevin (Ben 10: Ultimate Alien) emitting magnetic waves.
 
Cole MacGrath.jpg|Cole MacGrath (inFAMOUS)
 
 
</gallery>
 
</gallery>
 
</div>
 
</div>
  +
  +
===Cartoons===
  +
<div class="mw-collapsible mw-collapsed"><gallery widths="185">
  +
File:D-Fekt power.png|D-Fekt (''Sonic Boom: Fire & Ice'') can magnetically manipulate everything except Ragnium; this includes artificial constructs and organic substances.
  +
File:Lodestar The Biosovortian Magnet Powers.gif|Lodestar (''Ben 10'') has the ability to manipulate magnetic forces.
  +
File:Ultimate Kevin Magnetism Manipulation.png|Ultimate Kevin (''Ben 10: Ultimate Alien'') emitting magnetic waves.
  +
File:Magnetism Magnifier Inator.jpg|Doofenshmirtz (''Phineas and Ferb'') plans to reverse the rotation of the Earth by covering the eastern seaboard in tin foil and use a giant magnet/Magnetism Magnifier-inator to pull it west.
  +
File:Tecna Winx.PNG|Tecna (''Winx Club'')
  +
File:Tech E Coyote.jpg|Tech E. Coyote (''Loonatics Unleashed'')
  +
File:Slicksilver.webp|Slicksilver (Slugterra)
  +
</gallery>
  +
</div>
  +
  +
===Comics===
  +
<div class="mw-collapsible mw-collapsed"><gallery>
  +
File:The German magnetically manipulates a vault lock.jpg|The German (''Heroes'')
  +
Braalians DC Comics.jpg|Braalians (''DC Comics'')
  +
Magnetism Generation by Cosmic Boy.JPEG|Cosmic Boy (''DC Comics''), like all Braalians, can project and manipulate magnetic energy.
  +
Magnetism Manipulation by Doctor Polaris.jpg|Doctor Polaris (''DC Comics'')
  +
Composite Superman's (DC Comics) Magnetic Powers.jpeg|Joseph Meach/Composite Superman (''DC Comics'') possesses Cosmic Boy's magnetism.
  +
File:Xorn 01.jpg|Xorn (''Marvel Comics'') faces his magnetic identity.
  +
Magneto X-Men.jpg|Max Eisenhardt/Magneto (''Marvel Comics'') can manipulate magnetism and ferrous and nonferrous metals...
  +
File:Magneto from Marvel.jpg|...for example, to completely disassemble a gun...
  +
Polaris X-Men Blue Vol 1 9 Textless.jpg|The daughter of Magneto, Polaris (''Marvel Comics'') is the Mistress of Magnetism.
  +
Combo Man's (Marvel) Powers.JPG|Rick Wilder/Combo Man (''Marvel Comics'') possesses Magneto's magnetism.
  +
Onslaught.jpg|Onslaught (''Marvel Comics'')
  +
The Flash Vol 2 170 Magenta.jpg|Magenta (''DC Comics'') can manipulate magnetic fields.
  +
Magnattack 001.jpg|Magnattack (''Image Comics'')
  +
File:Comic Magnetism.png|Gahlok-Kal (''Bionicle'') magnetizes Lewa's feet to the ground.
  +
Magneto (Amalgam Comics).jpeg|Erik Magnus/Magneto (''Amalgam Comics'')
  +
Dr. Diehard.jpeg|Hans Leckter/Dr. Dirhard (''DC Comics'')
  +
File:Magnetism Thor.jpg|Thor (Marvel Comics)
  +
</gallery>
  +
</div>
  +
  +
===Live Action TV===
  +
<div class="mw-collapsible mw-collapsed"><gallery widths="185">
  +
KSZe-Magnet World.png|Magnet World (''Kikai Sentai Zenkaiger'')
  +
MMPR Magnet Brain.jpg|Magnet Brain (''Mighty Morphin Power Rangers'')
  +
Magnetron.jpg|Magnetron (''Power Rangers RPM'') a Magnet-Themed Attack Bot.
  +
Experion Magmatism Manipulation.png|Experion (''Mighty Med'')
  +
File:Chase's Laser Bo.gif|Chase Davenport (''Lab Rats: Bionic Island'')
  +
</gallery>
  +
</div>
  +
  +
===Movies===
  +
<div class="mw-collapsible mw-collapsed"><gallery widths="185">
  +
File:Metal Master.png|Hector Harris/Metal Master (''Surge of Power: The Stuff of Heroes'')
  +
File:Magneto first class.jpg|Magneto (''X-Men Movies'') lift a submarine from the ocean...
  +
File:Bridge Manipulation by Magneto.gif|...an entire brigde...
  +
File:Magneto (X-Men movie) iron blood.gif|...and manipulate the metal in the body of a guard.
  +
</gallery>
  +
</div>
  +
  +
===Video Games===
  +
<div class="mw-collapsible mw-collapsed"><gallery widths="185">
  +
Magnetman.png|Magnet-man (''Mega Man Series'')
  +
MagnetEXE.jpg|MagnetMan.EXE (''Mega Man Battle Network'')
  +
Monsoon MGR.jpg|Monsoon (''Metal Gear Rising: Revengeance'') uses Lorentz force magnetism.
  +
SONIC LOST WORLD E3 FINAL COLOURS THE DEADLY SIX RGB 1.png|The Deadly Six (''Sonic Lost World'') a group of Zeti who can manipulate Eggman's robots.
  +
Magna Charge Art.jpg|Magna Charge (''Skylanders'')
  +
File:Heisenberg.gif|Karl Heisenberg (''Resident Evil Village'') can control magnetic fields due to electrical organs granted to him by his Cadou parasite.
  +
</gallery></div>
  +
  +
===Web Animation/Comics/Original===
  +
<div class="mw-collapsible mw-collapsed"><gallery widths="185">
  +
File:Pyrrha semblance.png|Pyrrha Nikos (RWBY) magnetically manipulating soda cans.
  +
File:SCP-1795 - The Star Womb (SCP Foundation).jpg|SCP 1795 the star womb (SCP foundation)
  +
File:SCP 3396.jpg|SCP 3396 the empirean parasyte (SCP foundation)
  +
File:Isabel Helga Anastasia Parvati Wondertainment V.png|Isabel Helga Anastasia Parvati Wondertainment V (SCP Foundation)
  +
</gallery>
  +
</div>
  +
  +
==Videos==
  +
<gallery widths="185">
  +
ジョジョ- Doppio vs. Risotto 『HD』
  +
Magneto VS Tetsuo (Marvel VS Akira) - DEATH BATTLE!
  +
</gallery>
  +
[[pt-br:Manipulação Magnética]]
 
[[Category:Powers]]
 
[[Category:Powers]]
[[Category:Supernatural Powers]]
 
[[Category:Cosmic-Based Powers]]
 
[[Category:Fighting Power]]
 
[[Category:Non-Fighting Power]]
 
[[Category:Physics-Based Powers]]
 
[[Category:Fundamental Forces]]
 
 
[[Category:Manipulations]]
 
[[Category:Manipulations]]
[[Category:EM waves-Based powers]]
+
[[Category:Magnetic Powers|*]]
[[Category:Molecular Manipulation]]
 
[[Category:Electrical Powers]]
 
[[Category:Science Powers]]
 
[[Category:Magnetic Powers]]
 
[[Category:Electromagnet Power]]
 
[[Category:Common Powers]]
 
[[Category:Galleries]]
 
[[Category:Energy Powers]]
 

Latest revision as of 18:42, 29 March 2024

The power to manipulate Magnetism and Magnetic fields. Sub-power of Electromagnetism Manipulation. Not to be confused with Metal Manipulation. Related to Magnet Manipulation.

Also Called

  • Magnet Release/Jiton (Naruto)
  • Magnetic Field/Force Manipulation
  • Magnetic Force Manipulation
  • Magnetism Control/Power
  • Magnetism App (Lab Rats)
  • Magnetokinesis
  • Magnokinesis

Capabilities

The user can manipulate magnetism and magnetic fields, an attractive and repulsive phenomenon produced by the movement of electrical charges. Magnetic fields are regions surrounding a magnet, conductor carrying electric currents, streams of charged particles, or naturally found minerals. Magnetism performs a prominent role in electromagnetism. Magnetism is commonly demonstrated with ferromagnetic materials; matter that forms magnets or objects that are attracted to magnets. The most everyday types of metals attracted or influenced by magnetic fields are iron, cobalt, nickel, and other alloys. These metals are usually discovered on the Earth (and other locations in the universe), artificially created, and used for automobiles, agriculture, and metropolitan projects. Nearly every material that humanity is using is composed of or possesses a fraction of these elements. Not everything is attracted to magnetic fields, for example, diamagnetism. Property exhibited by substances with a negative magnetic susceptibility, producing a magnetic field in a direction opposite to the applied magnetic field. In short, diamagnetism is repulsive, commonly found in most organic compounds, water, wood, etc. To be distinguished from metal manipulation, magnetism manipulation cannot manipulate all forms of metallic matter, only elements influenced by magnetic fields. Due to magnetism playing a massive role in everyday operations from a microscopic to a universal level, users can control naturally generated, artificially created, and magnetic forces around everything. Due to the versatility, flexibility, and strength magnetism manipulation could achieve, users can manipulate every magnetic material found in matter.

The user can control magnetic field strength, transforming a magnetic field's strength into more potent or weaker than before. Manipulate civilian cars, telephone poles, phones, computers, planes, roads, bridges, houses, buildings, etc., that possess any metal influenced by magnetism; through precise magnetism manipulation; the user can simulate telekinesis, though bounded to Metalline and magnetic material. The user can levitate and transform cars into projectiles, demolishing anything that makes contact, shifting massive bridges, and splitting them apart to generate floating masses of concrete, electrical wiring, carrying cars, trucks, and buses, disassemble firearms, or ripping every metal on the planet to manufacture a floating city, composed of only metal. This can also apply to military uses; users can redirect missiles back to their launch site, lift battleships, smash them, and rip apart enriched tanks. The user can attract and repel any magnetic matter, generate magnetic blasts that lure metals, or repel them, construct weapons, organisms, minions, and structures from magnetic energy, etc. The user can even control magnetism on a planetary scale; from attracting and manipulating space stations to gathering metallic enriched asteroids near the Earth to simulate a meteor shower, controlling geomagnetism, and flying by using magnetic levitation. However, speeds depend on the experience and power of the user. A sufficiently powerful magnokinetic can dominate the magnetic force on a microscopic scale by manipulating the electrical field, gaining control over matter.

Applications

Basic Level

  • Attraction & Repulsion - The user can push/pull metallic and magnetic material (ex: attracting a smartphone or repelling metallic robots)
  • Demagnetization - Remove the magnetic properties of permanent magnets, conductors, and minerals, rendering them unable to attract metals.
  • Electronic Disruption - Due to nearly every machinery possessing magnetic or metallic alloys, users of magnetism manipulation can accidentally or intentionally disrupt smartphones, desktops, laptops, stoplights, and internal hardware of anything.
  • Magnetic Aura - The power to generate and surround oneself with magnetic energy.
  • Magnetism Generation - The power to generate magnetic fields without ordinary means, the bases of all magnetic manipulation operations.
  • Magnetoreception - The power to sense and read magnetic stimuli of any organic or non-organic matter. This can locate materials, people, and machinery miles away.
  • Magnetization - Add and intensify the magnetic properties of anything the user chooses to magnetize. From turning a leaf into a potent magnet.

Advanced Level

  • Flight Field Projection/Levitation - The power to levitate anything influenced by magnetism.
  • Magnetic Attacks - Manipulate magnetic energy or magnetic fields to perform specialized assaults.
  • Magnetic Concentration - Concentrate and gather magnetic energy to perform any application.
  • Magnetic Defense - Manipulate metallic matter to generate defensive constructs or use magnetic energy to produce force fields.
  • Magnetic Energy Manipulation - Manipulate the energy connected to the distance between and alignment/orientation of objects within a magnetic field.
  • Magnetic Walking - Possess easy mobility on magnetic surfaces.
  • Magnetism Negation - Negate and decrease magnetic fields and their potency of attraction/repulsion.
  • Magnetism Solidification - Solidify magnetic fields and energy to perform constructive abilities.
  • Magnetokinetic Constructs - The power to generate magnetism to manufacture organisms, structures, buildings, minions, shields, weapons, explosives, etc.
  • Magnetokinetic Flight - The power to fly, levitate, and glide using magnetic manipulation. This can be accomplished by generating strong magnetic fields to permit the diamagnetic properties of the user to reject, granting magnetic levitation.
  • Magnokinetic Combat - Use magnetism manipulation for combative operations, attracting and redirecting metallic bullets, exploding incoming bombs, producing magnetic knives, etc.
  • Personal Magnetism - The user can control magnetism generated from themselves.

Expert Level

  • Bio-Magnetism Manipulation - The user can control the magnetic fields inaugurating from living beings.
  • Property Manipulation - Control the properties of magnetism and all of its variations, expressions, and forms.
  • Magnetically Enhanced Condition - Increase specific physical and mental attributes using magnetism manipulation.
  • Magnetism Defiance - Ignore the effects of magnetism from a subatomic to planetary scale.
  • Magnetism Infringement - Reject the laws of magnetism and its properties.
  • Magno-Telekinesis - The power to manipulate or move metallic/magnetic materials without physical influence except through magnetism manipulation.
  • Metal Manipulation - The user can command magnetism to handle certain metals influenced by magnetic forces from nickel, iron, steel, cobalt, etc. Nearly every machinery and house found items are composed of these elements.
  • Motor-Skill Manipulation - Control the metallic particles within any living organism, and interfere with their self-control, permitting them to control their movements.
  • Technology Manipulation - The user can use metal manipulation to control magnetic metals within hardware, software, and motherboards, allowing varying degrees of manipulation over relevant tech.

Master Level

  • Adhesion Manipulation - The user can control specific forms of adhesion, limited to magnets and magnetic forces.
  • Diamagnetism Manipulation - The user can inadvertently manipulate diamagnetism because of magnetism, allowing limited authority over diamagnetism, living organisms, and forms of matter that are not metallic.
  • Magnetism Powers Bestowal - Bestow magnetic-based-abilities to their allies, objects, or anyone the user chooses to grant.
  • Meteor Summoning - By attracting metal-enriched asteroids, near-earth objects, and meteoroids into the planet's atmosphere, moon, or astronomical object.
  • Mind Control - Achieve mind control by controlling metallic particles within the brain and nervous system.

Ultimate Level

Absolute Level

  • All Magnetic Powers
  • Biosphere Destruction - By eliminating the planet's magnetic field, causing a sequence of events, from solar radiation to bombard the planet, increasing cancer cases, radiation sickness, technological disturbances, and blackouts on a global scale.
    • Extinction Inducement - Through deliberately causing magnetically caused solar flares and coronal mass ejections and eliminating the planet's magnetic field, causing radioactive badlands of deceased life.
  • Electromagnetism Manipulation - Magnetic fields are inherently able to warp electrical fields, permitting them to use the electromagnetic spectrum, electricity, and efficacious control over energy and matter at a subatomic level.
    • Electricity Manipulation - The user can manipulate the energy produced by electrically charged particles.
    • Electromagnetic Deformation - Matter Manipulation accomplished via manipulating EM fields.
      • Magnetic Flaying - A simple but effective application to rend & destroy matter with overwhelming magnetic force.
    • EM Spectrum Manipulation - The user can control electromagnetic radiation by modifying radio waves, microwaves, ultraviolet light, visible light, gamma radiation, etc.
  • Magnetism Immunity - The user can become immune to magnetic forces.
  • Solar Flare - by tangling the lines of the sun's magnetic field.

Variations

Associations

Limitations

  • May be limited to controlling existing Magnetism.
  • Likely difficult to manipulate molten metal (particularly iron) with magnetism, as it becomes paramagnetic above certain temperatures.
    • This may be overcome by using Superparamagnetism.
  • The potency and versatility of this ability depend on the user's intelligence, experience, and willpower.
  • May not be able to manipulate non-magnetic metals.
  • Excessive heat may hinder the effectiveness of magnetic properties,

Known Users

See Also: Magnetism Manipulation.

Anime/Manga/Manhwa

  • Eustass Kid (One Piece)
  • Mariah (JoJo's Bizarre Adventure Part III: Stardust Crusaders); via Bastet
  • Risotto Nero (JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo); via Metallica
  • Boom Boom Family (JoJo's Bizarre Adventure Part 7: Steel Ball Run); via Tomb of the Boom
  • Hamrio Musica (Rave Master)
  • Magnet Release Users (Naruto)
    • Third Kazekage
    • Rasa/Fourth Kazekage
    • Toroi
    • Shukaku
    • Shinki
  • Lévis Rosequatz (Mashle: Magic and Muscles)
  • Masaki Hoshikari/Jiryoku Banchou (Kongō Banchō)
  • Maestro (Zatch Bell)
  • Toki Fujiwara (Code: Breaker)
  • Oudo Miyakonojou (Medaka Box)
  • Nenene Fujiwara (Code: Breaker)
  • Electromaster (Toaru Majutsu no Index & Toaru Kagaku no Railgun)
    • Misaka Mikoto
  • Solva (Needless)
  • Neptuneman/Big The Budo/Psychoman (Kinnikuman)

Cartoons

  • Cybertronians (Transformers); via Polarity Gauntlets
  • Copperhead (The X's)
  • Slicksilver (Slugterra)
  • Heinz Doofenshmirtz (Phineas and Ferb); with Magnetism Magnifier- inator
  • Boulderon (Bakugan)
  • Biosovortians (Ben 10: Alien Force/Ben 10: Ultimate Alien/Ben 10: Omniverse)
    • Lodestar
    • Ultimate Kevin
  • Tech E. Coyote (Loonatics Unleashed)
  • Magna Charge (Skylanders)
  • D-Fekt (Sonic Boom: Fire & Ice)
  • Back and Forth (Transformers RID)
  • Captain Vargoba (Boboiboy Galaxy)
  • Tecna (Winx Club)
  • Meta&Lix (Ghostforce)

Comics

Live Action TV

  • Bo LoFontaine (Heroes)
  • The German (Heroes)
  • Magnet Brain (Mighty Morphin Power Rangers)
  • Slotsky (Mighty Morphin Alien Rangers)
  • Magnetron (Power Rangers RPM)
  • Mad Magnet (Power Rangers Ninja Storm)
  • Magnetox (Power Rangers Lost Galaxy)
  • Nikola Tesla (Sanctuary)
  • Sofia Reyes (Los Unicos)
  • Deathstroke (Lois and Clark)
  • Experion (Mighty Med)
  • Chase Davenport (Lab Rats: Bionic Island)
  • Magnet World (Kikai Sentai Zenkaiger)
  • Lorna Dane (Polaris)

Toys

  • Gahlok-Kal (Bionicle)
  • Toa Jovan (Bionicle)
  • Makuta (Bionicle)
  • Toa and Turaga of Magnetism (Bionicle)
  • Rahkshi of Magnetism (Bionicle)
  • Metal mane (Mane-online)

Video Games

  • Link (The Legend of Zelda: Breath of the Wild); via Magnesis Rune
  • Zeti (Sonic the Hedgehog)
    • The Deadly Six
      • Zavok
      • Master Zik
      • Zazz
      • Zomom
      • Zeena
      • Zor
  • Samantha Paine/Magness (A.T.O.M)
  • Magnet Bomber (Bomberman)
  • Cole MacGrath (inFAMOUS)
  • The Beast/John White (inFAMOUS)
  • Gold Joe (No More Heroes 3)
  • Magnet Man (Mega Man Series)
  • MagnetMan.EXE (Mega Man Battle Network 2)
  • Norton Campbell/Prospector (Identity V)
  • Karl Heisenberg (Resident Evil: Village)
  • Carrera (Azure Striker: Gunvolt)
  • Chibiterasu (Okamiden); via Magnetism
  • Kyokugami (Okamiden)

Movies

  • Hector Harris/Metal Master (Surge of Power: The Stuff of Heroes)
  • Josie Trent (Strange Days at Blake Holsey High); one off

Web Animation/Comics/Original

Known Objects

Known Powers

Gallery

Anime/Manga/Manhwa

Cartoons

Comics

Live Action TV

Movies

Video Games

Web Animation/Comics/Original

Videos