The ability to sense magnetic stimuli. Sub-power of Magnetism Manipulation and Enhanced Senses.
Also Called[]
- Magnetic Field Detection
- Magnetic Perception
- Magnetism Sensing
- Magnetopathy/Magnopathy
Capabilities[]
The user can use magnetoreception to locate objects and beings around them. This is important if the user cannot depend on vision as it can be needed for survivability. Magnetoreception is used to located metallic properties with magnetic phenomenon to see how they move and what disrupts them or locate beings generating bio-magnetic fields to see the difference between non-living and living things.
Applications[]
- 360-Degree Senses
- Blindsight
- Compass Sense
- Danger Intuition
- Electroreception
- Hyper Awareness
- Magnetic Detection
- Metal Detection
- Navigation Intuition
- Observation Detection
- Radar
- Spatial Perception
- Weather Sensing
Associations[]
- 360-Degree Senses
- Bio-Magnetism Manipulation
- Columbiform Physiology
- Compass Sense
- Danger Intuition
- Electromagnetism Manipulation
- Electroreception
- Human Physiology
- Hyper Awareness
- Magnetic Detection
- Magnetic Mortal
- Magnetism Generation
- Magnetism Manipulation
- Salmonidae Physiology
- Sense Manipulation
- Spatial Perception
Limitations[]
- Sensing very weak magnetic fields may be tough.
Known Users[]
- Electrogenic Alphas (Alphas)
- Navigator Alphas (Alphas)
- Gabby
- Biosovortians (Ben 10 series)
- Magnemite/Magneton/Magnezone (Pokémon)
- Electromasters (To Aru Majutsu no Index & To Aru Kagaku no Railgun)