The power to fuse magnetism and physical combat. Technique of Magnetism Manipulation. Variation of Combat Merging and Universal Force Combat.
Also Called[]
- Magnetokinetic Combat
- Magnekinetic Combat
Capability[]
The user can manipulate strong magnetic energies and fuse it with their combat skills. The users of this power can even control their enemies' metal abilities and force them to attack themselves.
Applications[]
Associations[]
- Combat Merging
- Electromagnetokinetic Combat
- Ferrokinetic Combat
- Magnetically Enhanced Condition
- Magnetism Manipulation
- Metal Manipulation
- Iron Sand Manipulation
- Strong Force Manipulation
Limitations[]
- Lack of metal may limit users' ability to fight.
Known Users[]
- Metalbenders (Avatar: The Legend of Korra)
- Ultimate Kevin (Ben 10: Ultimate Alien)
- Lodestar (Ben 10)
- Gahlok-Kal (Bionicle)
- Rokk Krinn/Cosmic Boy (DC Comics)
- Neal Emerson/Doctor Polaris (DC Comics)
- Joseph Meach/Composite Superman (DC Comics)
- Lévis Rosequatz (Mashle: Magic and Muscles)
- Max Eisenhardt/Magneto (Marvel Comics)
- Polaris (Marvel Comics)
- Onslaught (Marvel Comics)
- Rick Wilder/Combo Man (Marvel Comics)
- Magnattack (Image Comics)
- Shinki (Naruto)
- Peridot (Steven Universe)
- Eustass Kid (One Piece)
- Risotto Nero (JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo); via Metallica
- The Boom Boom Family (JoJo's Bizarre Adventure Part 7: Steel Ball Run); via Tomb of the Boom
- Pyrrha Nikos (RWBY)
- Hyuse (World Trigger): via Lampyris