The ability to regenerate using mechanical machinery. A sub-power of Technology Manipulation and a variation of Regenerative Healing Factor.
Also Called
- Auto Reconstruct Circuitry (Sly Cooper series)
- Auto-Reconstruction/Repair/Reassembly/Restoration
- Cybernetic Healing Factor/Reconstruction/Repair/Reassembly/Restoration
- Mechanical Healing Factor/Reconstruction/Repair/Reassembly/Restoration
- Techno-Healing Factor/Reconstruction/Repair/Reassembly/Restoration
Capabilities
Users can regenerate their body's mechanical parts via advanced technology, allowing them to repair any damages done to their mechanical structure and possibly improve their design.
Applications
- Adaptive Regeneration
- Limb Reattachment/Limb Regrowth
- Physical Restoration
- Regenerative Durability
- Selective Invulnerability
- Repair using various forms of technology.
Associations
- Bionic Physiology
- Core-Reliant Regeneration
- Ferrokinetic Regeneration
- Regenerative Healing Factor
- Technology Manipulation
- Technorganic Physiology
Limitations
- May require time, leaving the user vulnerable.
- May be unable to regenerate certain forms of damage.
- May require a specific source such as a computer or circuitry.
- If source destroyed, the ability is useless.
- May be limited to certain forms of technology.
Known Users
Comics
- Brainiac (DC Comics)
- The Fury (Marvel Comics)
- Nimrod (Marvel Comics)
- Tin Man (Marvel Comics)
- Ultron (Marvel Comics)
Films
- The Golden Army (Hellboy II: The Golden Army)
- Iron Giant (The Iron Giant)
Manga/Anime
- Meta-Cooler (Dragon Ball)
- No. 502 (Gintama)
- Gurren Lagann (Gurren Lagann)
- Devil Gundam/Dark Gundam (Mobile Fighter G Gundam)
- Master Gundam (Mobile Fighter G Gundam)
- Mukade (Naruto)
Video Games
- Dr. Ion (God Hand)
- Clockwerk (Sly Cooper)
- The Ravenous Octomaw (Splatoon)
Western Animation
- Synthroid (Ben 10)
- Nanobot (Teenage Mutant Ninja Turtles; 2003 TV series)