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The ability devolve/reduce/regress a mind to a animalistic/feral/primitive level. Variation of Devolution. Related to Mental Manipulation. Opposite to Mental Evolution.

Also Called[]

  • Animalistic/Bestial/Feralistic/Primitive Mind Inducement
  • Mental/Mind Regression

Capabilities[]

Users can cause themselves or others of human level mentality and intelligence to devolve/regress mentally to that of an animal, causing them to behave as such, e.g., stopping all but basic tool usage, running on all fours, acting more aggressively, failing to resist basic impulses related to mating and feeding, and even switching to a diet foreign to the target's species.

Applications[]

Associations[]

Limitations[]

  • May only be able to affect others or oneself, not both.
  • Unless the user has powers or techniques to control their target post mental regression, they might be in danger of getting attacked or at the very least will have no control over their behavior afterwards.
  • May be permanent or temporary.
  • Targets with strong wills and minds are either immune or highly resistant.
  • Target is liable to harm themselves as their bodies may not be able to handle the animalistic lifestyle.
  • May not be able to control the exact level of devolution, or reverse the changes.

Known Users[]

  • Qu (All Tomorrows) via genetic manipulation/engineering
  • God (Christian Religion) via punishments
  • Forerunners (Halo: The Forerunner Saga) via advanced tech
  • Dr. Jeremiah Surd (The Real Adventures of Jonny Quest); via Questworld/Alien Tech

Known Objects/Substances/Locations/Diseases[]

  • Feral Virus (Janitors of the Post-Apocalypse)
  • ALZ-113/Simian Flu (Rise Of The Planet Of The Apes) Humans only
  • Orn (Rouge Trader)
  • Theriantrophy (Various Mythologies And Fictions)
    • Lycantropy
  • Human Intelligence Reduction Gas (Well World)
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