The power to manipulate the minds and mental functions of oneself or others. Sub-power of Immaterial Manipulation and Telepathy. Not to be confused with Brain Manipulation.
Also Called[]
- Mentokinesis/Myalokinesis/Mensokinesis/Mentemikinesis
- Higher Cognitive Manipulation
- Mental/Mind/Telepathic Alteration/Influence/Influencing
- Mind Manipulation/Warping
Capabilities[]
The user can manipulate the mind, the mechanism of proceeding information and set of immaterial facilities that are linked to it. They can create, control, customize, negate and otherwise fashion parts and functions of mind as perception, desires, thoughts, beliefs, memories, emotions, attention, personality, behavior, psychologic and intelligence in a variety of ways.
Beneficially, this ability can be used to unlock one's inner potential, bestow talents and skills, and improve mental capacity. Destructively, this power may shatter minds, grant diversity of mental disorders and take over others. Either way, users possess outstanding power that make them force to be reckoned with.
Applications[]
Basic[]
- Mindshifting: Has direct and total control over their mental structure, being able to manipulate at will their own emotions, sensations, perceptions, consciousness, memories, personality and everything connected to their brain and mind granting highly advanced capabilities.
- Mind Control: Can control the minds of others, including their thoughts, perceptions, memories, emotions and personality. Depending on the user's skill and power, this can range from a trance-like state very similar to hypnosis, to the target being completely subject to the user's control.
Condition[]
- Peak Human/Enhanced/Supernatural/Absolute Mind: Can reach its zenith mentally and even develop it to higher levels. In this way, the user can achieve mental success that no one has achieved before and achieve results that are considered impossible by others.
Manipulations[]
- Anima Manipulation: Can manipulate animas, or the inner personality.
- Addiction Manipulation: Can create, shape and manipulate addiction.
- ASMR Manipulation: Can manipulate ASMR, "autonomous sensory meridian response”.
- Attention Manipulation: Can manipulate the attention of oneself and/or others.
- Behavior Manipulation: Can manipulate the behavior, the range of actions and mannerisms of oneself and/or others.
- Belief Manipulation: Can manipulate the beliefs of oneself and/or others.
- Comprehension Manipulation: Can create, shape and manipulate the boundary between the known and unknown.
- Comfort Manipulation: Can sense and manipulate the comfort of oneself or others.
- Confidence Manipulation: Can sense and manipulate the confidence of oneself or others.
- Confusion Manipulation: Can sense and manipulate the confusion of themselves and other creatures,
- Consciousness State Manipulation: Can manipulate, modify and control states of consciousness onto other people.
- Dream Manipulation: Can sense and manipulate the dreams of oneself or others.
- Emotion Manipulation: Can sense and manipulate the emotions, including feelings, moods and their affects.
- Headspace Manipulation: Can sense and manipulate headspace, altering the general state of mind.
- Hypnosis Manipulation: Can manipulate hypnosis, manipulating its effect on the subconscious mind of others.
- Lie Manipulation: Can manipulate or induce lies forcing others to cover up the truth.
- Intelligence Manipulation: Can manipulate intelligence, one's capacity for logic, abstract thought, etc.
- Instinct Manipulation: Can manipulate instincts, the inherent inclination of a living organism towards a particular complex behavior.
- Fun Manipulation: Can manipulate the concept of fun itself and thus affect the enjoyment people are having in particular situations.
- Imagination Manipulation: Can sense and manipulate the imagination, of themselves and other creatures.
- Labor Manipulation: Can manipulate the labor and work of others.
- Madness Manipulation: Can sense and manipulate insanity/madness.
- Memory Manipulation: can create, shape and manipulate all memories/forms of memory, including muscle, cellular, genetic, dream, abstract/conceptual, elemental, inanimate, phenomena, etc.
- Meme Manipulation: Can create, shape, and manipulate memes, ideas, behaviors, or styles that spread by means of imitation from person to person within a culture.
- Morality Manipulation: The user is a being that transcends the notions of right and wrong, either because they don't apply to them or because their morality is alien to normal beings or the user has no sense of right and wrong.
- Perception Manipulation: Can manipulate perception, which is the brain's processing of sensory information to organize and interpret it.
- Personality Manipulation: To partially/completely change the personality.
- Potential Manipulation: Manipulate potential.
- Psyche Manipulation: Can manipulate ego, id, superego and related things.
- Inspiration Manipulation: Can manipulate the inspiration of others or themselves.
- Selection Manipulation: Can manipulate selections, or final choices, what others decide to do or pick.
- Sexuality Manipulation: Can manipulate sexuality of themselves and other creatures.
- Social Interplay Manipulation: Can manipulate how social they or others are when they interact with other people.
- Social Phenomena Manipulation: Can manipulate the behavior and/or trends that are done socially or affect society as a whole.
- Subconscious Manipulation: Can manipulate everything hidden inside their or others subconscious.
- Thought Manipulation: Can control the thoughts of others; they can make others think what they want.
- Truth Manipulation: Can manipulate or induce truths, forcing others to confess.
- Willpower Manipulation: Can sense and manipulate the willpower of themselves, people, animals, and other creatures.
Techniques[]
- Mental Augmentation: Enhance one's mental capabilities at will.
- Mental Attacks: Can release/use mental powers in combat to various attacks/effects.
- Mental Barrier Destruction: Can sense and destroy/remove the psychic barriers in the minds of others placed.
- Mental Breakdown: To cause psychological breakdowns and mental collapse.
- Mental Combat: Can combine mental manipulation abilities with physical combat skill.
- Mental Defense: Can release/use mental powers to defend oneself.
- Mental Disorder Manipulation: Can induce, remove, and manipulate mental disorders.
- Mental Entity Physiology: Turn oneself into mental energy.
- Mental Healing: Can heal mental illnesses, disorders and other forms of mental trauma.
- Mental Inducement: Can cause the target's mind/brain to convert into a desired state.
- Mental Projection: Can project their thoughts, consciousness, and emotions or that of others into reality, either as images/illusions or fully materialized creations.
- Mental Infection: Infect others with propagating mental effects.
- Mental Mimicry: To mimic aspects from the minds of others.
- Mental Nullification: Can suppress/negate anything that is part of the mind.
- Mental Release: To release/remove mental attributes.
- Mental Reset: Can reset the mind of a target, reverting their knowledge, memories, experiences, behaviors etc.
- Mental Restoration: Can restore and return lost mental functions (memories, sanity, free will, etc.) to those who have lost them.
- Mental Scramble: Can scramble the mind of other people, creating several different effects.
- Mind Absorption: To absorb someone's mind.
- Mind Creation: Can create minds, including consciousness, perception, thinking, judgment, language and memory.
- Mind Imprisonment: To imprison the users in their minds.
- Mind Link: Link minds with other living being, sharing thoughts, memories, emotions or feelings.
- Mind Summoning: To summon anything from the mind.
- Mind Walking: Can enter the minds of others, where they can see all the thoughts, memories and emotions of that person.
Trivia[]
In fiction, mind is often portrayed as a triple structure consistent out of three components:
- Subconscious is described as set of processes that happen automatically without one's awareness of it: breathing, growing, regeneration, habits, etc.
- Conscious is portrayed in fiction as one's sentience and awareness of existence, it is responsible for all activities one does realizing it: studying, thinking, exploring, etc.
- Superconscious is said to be one's supreme mental essence that consciousness evolves into. It is often associated with spiritual realization, Enlightenment and becoming whole with oneself.
Furthermore, in psychoanalytic theory mind consists out of another three elements:
- Id: instinctive awareness and competence that is presented in individual since birth.
- Ego: sense of self that organizes personality.
- Super-ego: piece of collective mind that connects group and gives it similar properties.
Interaction between mind and consciousness vary in fiction as in some cases, they are considered one whole psyche, while in some others' mind is only a tool (or a framing device) of independently existing consciousness.
Variations[]
- Esoteric Mind Manipulation
- Mindshifting (personal variation)
Associations[]
- Brain Manipulation
- Characteristic Removal
- Extrasensory Perception
- Form Manipulation
- Ideal Manipulation
- Mental Arts
- Mentifery
- Neural Impulse Manipulation
- Psionic Arts
- Psychological Mastery
- Psychology Manipulation
- Superior Human Physiology
- Telepathy
- Unrestricted Thought Process
- Vocifery
Limitations[]
- Does not work on mindless beings (corpses, animated objects, robots, etc.).
- Users of Indomitable Will/Mental/Psychic Shield (highly resistant) and Psychic Immunity (impervious).
- Users of Mental Regeneration can recover quickly and built-up resistance which eventually develop into immunity.
- May be limited to a certain range to work, including touch only.
- May be limited to a certain number of targets at a time.
- May or may not be limited to the conscious mind.
- May not work with users of Brainlessness and Pinnacle Mind.
- Utterly useless against users of Absolute Mind, Fathomless Mind and Almighty Mind.
Known Users[]
- Dr. Malocchio (The Awesomes)
- Vampires (Being Human)
- Pesky Dust (Ben 10)
- Annonna (Bionicle)
- Female Skrall (Bionicle)
- Orde (Bionicle)
- The Sisters of the Skrall (Bionicle)
- Terumi Yuuki (BlazeBlue)
- Moloch the Corruptor (Buffy the Vampire Slayer)
- Willow Rosenberg (Buffy the Vampire Slayer)
- Ancestors (Call of Duty Ghosts)
- The Ghostly Trio (Casper the Friendly Ghost)
- Elders (Charmed)
- Slenderman (Creepypasta)
- Trollge (Creepypasta)
- Mind Control Users (Danny Phantom)
- Maxwell Lord IV (DC Comics)
- Mundus (Devil May Cry)
- Ryo Asuka/Satan (Devilman)
- Monika (Doki Doki Literature Club!)
- Hatori Sohma (Fruits Basket)
- Bill Cipher (Gravity Falls)
- Naraku (InuYasha)
- Constant (Hardcore Leveling Warrior); via A Lie That Deceives God and A Lie That Deceives Memory
- Magic users (Harry Potter)
- Ray (Haven)
- Puppeteer (Hero Killer)
- Mind Shocker (Hero Killer)
- René/The Haitian (Heroes)
- Fu Hua (Honkai Impact 3rd); via Ember Dust
- Zelshione (Hybrid × Heart Magias Academy Ataraxia)
- Osiris (Hybrid × Heart Magias Academy Ataraxia)
- Cole MacGrath (inFAMOUS); via Psychic Vision and absorbing memories
- Kessler (inFAMOUS)
- Sasha (inFAMOUS)
- Abigail "Fetch" Walker (Infamous: Second Son); via Enslave
- Miya Shiba (Irregular at Magic High School)
- Rohan Kishibe (JoJo's Bizarre Adventure); via his Stand, Heaven's Door
- Pete Millord (Karsearin: Adventures of a Red Dragon); via Luminous Berserker
- Neuro (LEGO Ninjago: Masters of Spinjitzu)
- Moon (LOCAL58)
- Most Lunars (The Lunar Chronicles); Limited
- Belial (Magi the Labyrinth of Magic)
- Hakuryuu Ren (Magi the Labyrinth of Magic)
- Agatha Harkness (Marvel Cinematic Universe)
- Druig (Marvel Cinematic Universe)
- Loki Laufeyson (Marvel Cinematic Universe)
- Sylvie Lushton/Laufeydottir (Marvel Cinematic Universe)
- Wanda Maximoff/Scarlet Witch (Marvel Cinematic Universe)
- Charles Xavier (Marvel Comics)
- Emma Frost (Marvel Comics)
- Franklin Richards (Marvel Comics)
- Jean Grey/Phoenix (Marvel Comics)
- Kid Omega/Quentin Quire (Marvel Comics)
- Nate Grey/X-Man (Marvel Comics)
- Mandarin (Marvel Comics)
- Maximus Boltagon (Marvel Comics)
- Nathan Summers/Cable (Marvel Comics)
- Psylocke (Marvel Comics)
- Rachel Summers (Marvel Comics)
- Stepford Cuckoos (Marvel Comics)
- Wanda Maximoff/Scarlet Witch (Marvel Comics)
- Takhar Orisha/Gregor (Marvel Comics)
- Angel (Maximum Ride)
- Daphne Powell (No Ordinary Family)
- Users of Conqueror/Haoshoku Haki (One Piece)
- Daemon (ReBoot)
- E-001/Eveline (Resident Evil 7: Biohazard)
- SCP-2662 - cthulhu f'UCK OFF! (SCP Foundation)
- SCP-3000 - Ananteshesha (SCP Foundation)
- SCP-3002 - Attempts to Assassinate Thought (SCP Foundation)
- Wil McBride (Sparkstone)
- Archangels & Angels (Supernatural)
- The King's Spoon (Super/Roulette)
- Adam Grif (Super/Roulette)
- Brother Blood (Teen Titans)
- Kouzaku Mitori (Toaru Kagaku no Railgun); via Exterior
- Mitsuari Ayu (Toaru Majutsu no Index)
- Qliphah Puzzle 545 (Toaru Majutsu no Index)
- Shokuhou Misaki (Toaru Kagaku no Railgun)
- Koishi Komeiji (Touhou Project)
- Suika Ibuki (Touhou Project)
- The Man with the Upside-Down Face (Trevor Henderson mythos)
- Allison Hargreeves/Number Three/The Rumor (The Umbrella Academy)
- Lila Pitts/Number Eight (The Umbrella Academy) via Power Mimicry
- Vampires (The Vampire Diaries)
- Psychics (The Vampire Diaries)
- Arcadius
- Sirens (The Vampire Diaries)
- Sybil
- Seline
- Daine (Wild Magic)
- Panacea (Worm)
- En Sabah Nur/Apocalypse (X-Men Movies)
- Ella Mental (Yin Yang Yo!)
- Gregory Kennedy (The Young Guardians)
- Fairies of Mind (Fate: The Winx Saga)
- Musa
- Rosalind Hale
- Farah Dowling
- Vertigo (World of Winx)
- PHEN-228/The Boiled One (THE BOILED ONE PHENOMENON)
Known Objects[]
- Mind Stone (Marvel Comics)
- Millennium Rod (Yu-Gi-Oh!)
- Parasite Monster (Yu-Gi-Oh! ARC-V)
- Green Lantern Ring (DC Comics)
- Ember Dust (Honkai Impact 3rd)