m (Master-Level Applications)
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*[[Paradox Manipulation]]
*[[Paradox Manipulation]]
*[[Possibility Inducement]]
*[[Possibility Inducement]]

Revision as of 23:06, October 26, 2017

The power to turn thoughts and imagination into reality. The original and purest form of Reality Warping.

Also Called

  • Mental Reality Manipulation/Warping


User can bend reality via their or other's thoughts and imagination. They can change any and all aspects of reality, allowing them to achieve nearly anything simply by willing it.

Mentifery is both reality warping's strongest form and purest expression, allowing the user to directly achieve any desired change on thought alone. Both rational and irrational alike, unhindered by the need for templates, materials, or proxies.

Applications (General)

Applications (Detail)

Master-Level Applications



  • May be less effective if the user is not at their peak mental state; i.e. fatigue, and sickness.
  • The user cannot form or create what they are incapable of imagining.
  • Without restraint, a single wild thought could have devastating consequences.
    • Self-control tricks are thus necessary, unless the user is well prepared, or born with it.

Known Users

  • Celestialsapiens (Ben 10)
    • Alien X
    • Galactic Gladiator
  • Gremmy Thoumeaux (Bleach)
  • Locus (DC Comics)
  • Jasdevi (D.Gray-man)
  • Kurome Ankokuboshi/Uzume Tennouboshi (Hyperdimension Neptunia VII)
  • Anthony Fremont (It's a Good Life)
  • SackBoy:SackGirl (LittleBigPlanet)
  • Beyonder (Marvel); pre-retcon
  • Franklin Richard (Marvel Comics)
  • Jim Jaspers (Marvel Comics)
  • Minus (Minus)
  • Ancients (Skylanders)
  • Brain (Skylanders)
  • Fred Jones (Supernatural)
  • Jesse Turner (Supernatural)
  • Yugi (Tenchi in Tokyo)
  • Demiurge (Valkyrie Crusade)

Known Objects


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