5) It is simply and only the physiology of another species.
This isn't simply and only the physiology of another species. It's a physiology that also happens to include that the "users" are very sexual. Tantric Vampires are legit because they have different physiological requirements, and so are inherently another species from a regular vampire. Sex Werebeast Physiology is just kinda horny were-critters who are not physiologically different from a regular were creature/werewolf.
Sounds less like a power and more like a skill. I also agree that generally speaking it's already covered by Enhanced Spearmanship. If we had Trident Prof., it'd also open up the door for things like Glaive Prof., Halberd Prof., etc.
Do note that the power does still exist, but it does so as a Userspace Power. You can still view and edit it.
Pataphysics is based on the principle of the unity of opposites, and becomes a means of describing a complementary universe, made up of exceptions. In Alfred Jarry's universe everything is abnormality, where the rule is the exception of the exception. The rule is the extraordinary, and that explains and justifies the existence of the abnormality.
I don't understand why he wants to change power if pataphysics is supposed to work that way
Pataphysics is essentially an intentionally meaningless field of "philosophy". It's intentnionally almost impossible to describe, and a look at the wikipedia page will reveal that Pataphysics is intended to be satire. The fact that so many people have taken it seriously is truly comical - I am sure that outside of the suggsverse, there are no actual users of this power. The very word pataphysics was intended as word play. The notion is nonsense, the power is intentionally undefinable. I don't think I need to explain why that makes this a problem.
edit: I just reviewed all of the KU's there. None of them are valid users - they don't mention pataphysics, they just either vaguely mention the unknown, or have similarly nigh-omnipotent ability.
I have some new ideas for powers. What do you think of these?
Enhanced Handsomeness: Since most, if not all users of Enhanced Beauty are girls, I figured an Enhanced Handsomeness for guys would actually work as a separate page.
Appearance Effect: The ability to cause an effect, like happiness, anger, insanity or death, just by looking at the user, like the true forms of Lovecraftian eldritch beings.
Uneven Movement: The ability to treat the ground, floor, or other surface, no matter the difference in height, like they were flat and easy on the body as flat surfaces.
Gun-Blade Proficiency: We don't have a power like this, do we? It is the ability to use guns that are also blades very well.
Alternate-Self Mode: The ability to have a form that allows the user to have the abilities of one or more of their alternate-selves.
Enhanced Tolerance: Also known as Enhanced Pain Tolerance, and unlike Enhanced Durability, this is the power to tolerate pain well despite how great it may be, making the user be able to do things they couldn't with such pain. This is also unlike Enhanced Endurance, which deals with stress only, if mostly.
Successive Quality: The ability to have the quality of something improve or get worse each time it is done, like making objects that are each better than the last.
High-Speed Deformation: The ability to deform one's body, whether slightly, like a normal human being or with powers like Elasticity at high speeds.
What do you think? I have users for most of these.
Enhanced Handsomeness: There are some male users of enhanced beauty, and I think that Enh. Beauty does the job alright. It's just that there's far more users of it who are women in fiction.
Appearance Effect: This is a good idea, but not as a power. I think it should instead be written up as a trait in the new Traits namespace. This more describes the vector/application of another power rather than being a power itself, which is exactly what Traits are for!
Uneven Movement: Who does this? Like, is there a KU for it? It... sounds vaguely supernatural, but very obscure.
Gun-Blade Proficiency: Oh man, Proficiency powers definitely fall into the weird gulf of "This is more of a skill than a power". I hate to say that about Gun-Blade proficiency because I love Final Fantasy, and Squall is probably my favorite protagonist from the series, so I'll admit that I find gunblades super cool (even if they are garbage IRL). But I think the Proficiencies need a hard looking at in general, so I wouldn't.
Alternate-Self Mode: Wouldn't having the abilities of your alternate self just be turning into the alternate self? This is very niche, and I'd need to see a KU to see what exactly this would do. I'm leaning towards not, since this sounds a lot like Mode Switching.
Successive Quality: This is a power if it's for things that aren't skills. Like, technically just swinging a sword makes you better at swinging swords because you practice, so it'd need to be made clear in the page that this is for supernatural improvements of abilities or objects based on usage and not just getting better at doing something the natural way. Otherwise, if it has a KU, sounds good to me!
High-Speed Deformation: I'd need to see examples for this one.
And Successive Quality does have a user, one that does so in terms of powers rather than skills.
As for High-Speed Deformation, it would be something like a contortionist who does not necessarily have Elasticity bending parts of their body in ways quicker than normal despite resisting forces such as cohesion and friction. For those who can move quicker, and do have Elasticity, think Monkey D. Luffy.
And I can try to find users for Alternate-Self Mode (which just gains the abilities of alternate selves, not the minds, personalities, backstories and maybe bodily features, by the way) and Uneven Movement. The latter is obscure, and would make it so that the user does not jerk when making high or low steps or suffer from intense impact when going on surfaces with different heights, let alone fall over. Just moving normally on all heights if as if it were the same level as a flat one. So it is supernatural in that sense. It may be obscure, but I am sure a user exists somewhere.
Nothing is wrong with Mode Switching, it's totally valid. I just think we don't need a power that is that similar to Mode Switching as A-S Mode would be.
Who is the user for Successive Quality?
High Speed Deformation just sounds like Elasticisty, and for your example you brought up the anime poster boy of Elasticity. If it's just "You can bend fast than one would think they could", that just sounds like Enh Dexterity/Agility (depending on exact application).
Alternate Self Mode and Uneven Movement are both obscure, and need a KU. I thin it'd be best if you could only ask me to eyeball powers that you have a KU in mind for since that's part of the minimum bar for entry for a power anyways. Not that I mind discussing powers - it's why I'm part of this community after all - but just because it'll help to clarify what a power does and check that box so we don't spend time analyzing a power only to find that it does not exist in fiction.
I see, it is just that we have powers like Future Mode and Past Mode. I just thought A-S Mode would go along with that well.
I fill find the user for Alternate Self Mode and Uneven Movement.
As for High-Speed Deformation, it is supposed to be less Dexterity and Agility and more Flexibility and Speed. It also works for those who don't have Elasticity, but normal or slightly higher flexibility in terms of being faster. Or should I make it for that kind of Flexibility only?
Also, for Successive Quality, if it counts, Darkseid, via his Omega Sanction. That literally puts his victims in an infinite amount of deaths, each one being the worse than the last. So it goes in via the worse quality part.
Why did you delete my Mathematics Defiance power and not delete the Mathematics Negation power? If it doesn't make sense, I can fix that, and I know of an object that would actually fit with this power.
The Stones that Spawn, from the short story, Blue Tigers. They are stones that do not obey the laws of mathematics, from adding the number of stones there are to themselves, subtract more than they are supposed to, multiply or divide more or less than they should, etc.
I don't think that's Mathematics Defiance. It's definitely a form of Indeterminacy, but that's not really the stones defying all notions of mathematics so much as "You cannot count the specific number of stones". You could still weigh or measure an individual stone, and you can mark them too.
I didn’t say they could not be counted. Just that they can be added to, subtracted from, multiplied or divided into quantities different than what they are supposed to equal in the end. They are still countable.
Oh, what I read is that any time he counted them it turned out there were more or fewer. The point of the story was that they were an allegory for man's attempt to quantify the divine, and so any attempt at counting would yield different (and inaccurate) results. It was less "What they were supposed to be equal to in the end" and more that you just can't have an accurate measure of the number of them - the second you start to get an understanding of them, it turns out it's something else. At least that's the interpretation I got.
I see. Well, I believe that is how they defy mathematics. It seems that those stones have some determinacy, based on what you said. They just don't have a fixed one, so they can't have the same result for long, it seems. So it is not completely Indeterminacy here. Plus, descriptions of the story I have seen described them as defying the rules of mathematics.
Plus, the stones each time may yield a different result when they are added or subtracted or multiplied or divine, so that is why I think they defy mathematics.
Okay, so math is just a system of logical tools that we use to quantify and understand reality around us better. It's not a fundamental force of reality, instead math is a thing we can use to describe fundamental aspects of reality. A problem that Math Defiance and Math Negation have are that they would ultimately be the same as Word Negation or Word Defiance. The words don't do anything themselves, the words are how we describe the things.
The stones don't defy math, they have qualities which are indeterminate.
> It may seem like just space, but space is one of the many things that can be determined with mathematics, so there is no reason it should not apply, right?
It seems like you kind of breezed past my point on that last post. Math is just the tool we use to understand the world around us. It's not, like, a force itself that can be defied.
If the TARDIS was an example of Math Defiance, then every power on the wiki that wasn't mathematically possible would be, too. Fire Manipulation violates the laws of thermodynamics, and that's not mathematically possible either.
Also, I wanna address something: " Why did you delete my Mathematics Defiance power and not delete the Mathematics Negation power? "
Once a power is posted to the main space, it's not your power. It's important to remember that - when I'm deleting a page it has nothing to do with the people who posted or worked on it, it's just that it doesn't fit well on the wiki. I will say that I should have moved it to your Blog instead of just outright deleting it - that was incorrect, and it was a genuine mistake. It slipped my mind, and there was no intention in that. Would you like for me to restore it to a blog page on your user blog?
Also, while powers on the main space don't belong to anyone, the Userspace Powers category is for powers posted in blogs that are just that - powers made by users that don't have to fit any specific rules (beyond the FANDOM community guidelines). If you'd like, you could absolutely put it in the Userspace Powers category from your blog.
Still, some would call mathematics the language of the universe, so while you do see it as a tool for understanding the world around us, and not a force, but to me, mathematics is more than that. After all, one of the applications of Mathematics Manipulation is to " Alter reality through numeric manipulations". It may not be a force, but it is an important part of reality. And the space in the TARDIS is just one example. Also, I think Mathematics Defiance is supposed to cover things like Fire Manipulation, as it does deal with the magnitude of heat after all, among other things, like how Mathematics Manipulation deals with things like distance, time, shapes and all that.
Now, before you get any ideas on what I am trying to say (not trying to be rude here), sure, go ahead and restore and blog that power. Still, I think you are kinda understanding what I said about the word "my". I meant "my" more as in I created it, not that it is really mine, if there is a difference.
So all users of Fire Manipulation are also users of Mathematics Manipulation? What, and Magic powers are all Mathematics Defiance because they also don't follow the the laws of math directly?
Mathematics Manipulation granting Reality Warping makes exactly as much sense as Language Manipulation being able to warp reality. Which is to say that it doesn't. I'll restore the page to a blog post, but I don't think the power makes sense.
Not everything has to be part of Mathematics Defiance. I believe there are those who use powers like Fire Manipulation that still follow the laws of Mathematics. Mathematics is supposed to cover many various things, and just because some users of some powers can use those powers doesn't mean they all necessarily outright defy math. Mathematics Manipulation covers a lot of things too, from distance to duration to even logic and magnitudes, and it would make as much sense as a power that is about defying physics cover as much as Physics Manipulation does. Also, let me point out that Mathematics Manipulation, even when I said that mathematics is considered by some as the language of the universe, is not the same as Language Manipulation.
The core concept is too similar to to Superpowered Dragon Physiology. You even had it on the same line as such when it was linked on the Dragon Lord Physiology page, so I suspect you understand as much. You didn't need to re-create that page, and it has no been deleted. Do not re-create it again, consider this a warning.
I see the talk pages have already turned into the message walls, so in case you lost it, here is the first thing we started talking about on those several powers.
Superior Army Fighting is something you seemed to misunderstand. It is not about having a superior army, but fighting a superior army, an enhanced version of One-Man Army, if you will. Like facing superhumans who are far stronger than the user.
Angle Adaptation, which is basically adapting to the consequences of adapting to being on changing angles, like how one's left and right become inverted while upside down, and this is not just walking on ceilings or walls. This can be applied to gymnastics or bodily positions too, and how difficult it is to fight in those positions, as well as any kind of surface that is not a wall or ceiling, like that of an object. But still, it is not about the angles, but what happens in them, sensory stuff and all.
If you want, we could go with another power called Relative Adaptation, or whatever it should be called, which focuses on the things one has to deal with alone rather than angles or walls, or surfaces of objects for that matter.
As for Party Intuition: It's not that Intuition powers are on this Wikia because they allow one just knowledge of something, but they usually allow one to have skills in areas superior to what others have like in real life. Just like how Enhanced Strength is above most of those, if not, all in real life.
Auxiliary Powers: We have Auxiliary Condition, so why not? Or, if possible or a good idea, the latter, Auxiliary Condition could be reworked so that it includes powers as well, if that helps.
Mobile Strike: Like Party Intuition, but with some differences. This is the power to not just produce knockback better than anyone else, but when you strike others, you usually damage them. This allows one to hit really hard without damaging what they are hitting as well. How many things in real life can do that, anyway?
Perfect Magnitude: For this one, say you exerted a force on something. That user would not just produce a precise magnidude of any number, but would exert a magnidue with an infinitesimal number following it, like 2000.4563. It may seem rather minor, but a lot of people don't really have the ability to do this all the time, let alone magnitudes without infinitesimal numbers, like strictly the number 2000. The user does not go over or under the proper magnitude, and the proper magnitude is what the user always achieves.
Dynamic Motion or whatever: Let me try to explain this. Imagine you are in a bus, and suddenly, the bus rolls over, everything is turned upside down and around. Normally, gravity will still pull the user down, and friction would not be enough to keep the user on the floor as it goes upside down. With this power, the user effectively stays on the floor surface of the bus through enhanced friction and different gravity so that they don't have that problem. This can also work in a way that the user stays on a moving surface like the roof of the outside of a car without falling off it as it accelerates through gravity and air resistance, moving on it easily. This can be for any surface aside from vehicles, by the way.
Vulnerability Protection: Basically, this is like Danger Intuition, except with the danger sense. Whatever you are unaware of that is about to attack you, instead of being alarmed by it, your body makes itself more durable, especially the part that is going to be hit, so that you don't get hurt by it. And if you can see it coming, this power would not come into effect, whether the user is able to defend themselves in time or not. Also, if the user changes where their attack goes and it hits another part of the body, that part will not be protected.
Organ Transferal: The ability to transfer one's or other's organs into other bodies, mainly alive ones. Pretty self explanatory.
Unequal Coordination: The ability to use one's bilateral coordination in different ways yet still done efficiently and effectively. This isn't really the Unidexterity power I asked about the other day, nor is this the Ambidexterity power that other guy had in mind. Rather, it is based on bilateral integration. This power may end up sounding crazy some, or by a lot, but here is what I mean through describing the three stages of bilateral integration, and I quote:
"Symmetrical Bilateral Integration
This stage is symmetrical bilateral integration, in which both sides of the body mirror each other. As you observe each side of their body is mirroring the exact movement or action at the same time. For example, someone bringing their hands to their face at the same time, clap their hands together, and swing their legs at the same time.
Reciprocal Bilateral Integration
In this stage of bilateral integration, one side of the body does the exact opposite movement or action of the other side of the body. Crawling or creeping are prime examples of this phase. Swinging one arm forwards while the other swings back is also another illustration. Other activities that incorporate reciprocal bi-lateralization for people include walking, climbing stairs, riding a bicycle, skipping, hopscotch, and swimming. These are all rhythmic activities that follow the reciprocal movement patterns.
Asymmetrical Bilateral Integration
This is where each side of the body learns to perform a different and separate task, but both sides cooperate on the same activity. In this stage, the brain must coordinate two streams of skilled thinking. Examples include a child using their skills for coloring on paper while other hand holds paper, they will use scissors to cut a piece of paper, spread peanut butter on bread, stir food in a bowl, trace around stencils and string beads through thread. The dominant hand does the main task, while the non-dominant hand stabilizes the action."
Yeah, pretty long, but in this case, the user, with this power, would effectively be able to use bilateral coordination and motor skills without needing to use their body parts at the same time, rhythmically (one after the other) or holding things still in the case of the last one. So, they could squeeze objects with unequal force from each hand, each hand exerting a different amount of strength as effectively as with equal strength, crawl with their body parts moving non-rhythmically while still moving efficiency and effectively at normal speed as if they were moving rhythmically, etc. Does this make sense to you? We do have powers like Flawless Coordination, but if there is any reason why this power can't be done, I shall understand.
Superior Army Fighting: I don't know that "the power to fight a superior army" is really a power so much as a thing you could do with powers. One-Man Army is more trope than power too, and I might make a case for it being moved off to the Archetypes namespace once we get it. I think that someone would have powers that they would use to fight a superior army, and those abilities would be powers.
Angle Adaptation: Oh, I see! So this is more like an Intuition that helps users to negate vertigo and navigate better while on strange surfaces. Yeah, that's legit as long as we have at least one valid Known User. I do think it's name could be clearer to help people understand that it's a form of mental power more than anything else, but what that name would be I do not know.
As for Party Intuition: Well, the term "Intuition" refers to innate knowledge. If you're just better at that thing than what should be humanly possible, I think that should probably be called Enhanced X instead of X Intuition, and then X Intuition should be left for users who have innate, unlearned knowledge/ability. That's just my two cents on it anyways, there will likely be a discussion about Intuition powers in the coming months where we really iron them out. For Party Intuition specifically, I think there are characters who just have an innate and supernatural ability to party in the form of the god Bacchus (from The Magicians) and other similar characters.
Perfect Magnitude: Oh, interesting! So the user always applies exactly as much force as they intend to. If this power doesn't give them any ability to apply more force and instead just regulates
Mobile Strike: With my new understanding of that power, it does sound a lot more like a power. It seems like it's also something of a knowledge ability since it doesn't sound like it grants you any better ability to do knockback, it just makes it so you are as good as possible at doing so. This might also be written better as something like Knockback Intuition or something. The name Mobile Strike makes me think it's an attack the user does while moving.
Dynamic Motion: Alright. I'd wanna see a Known User, but if someone could do that I think that'd make sense.
Vulnerability Protection: This power is very specific, and I'd wanna know if there are KUs for it?
Organ Transferral: Yeah, that seems fine and I can actually even think of a user for it. (See: Dragonheart)
Unequal Coordination: So, doing something with two sides of your body at the same time isn't a power. I can move both my hands to my face with ease, so that part isn't a power. You also mentioned walking as an example of use, and that's a big problem. This is stuff normal people can do. I don't think this is a good example of a power, more just normally (albeit sometimes quite skilled!) possible uses of coordination. Like, there are people who can do pretty well all of those things IRL.
"and I might make a case for it being moved off to the Archetypes namespace once we get it."
For which one, One Man Army or Superior Army Fighting?
Either way, what you said does make sense, though I am surprised the former power wasn't up for CfD, based on what you said.
Angle Adaptation: Yeah, that is pretty much the case.
Party Intuition: What if I made it into an Enhanced power as in something like Enhanced Party Making/Hosting, as in the ability to throw better parties than others, complete with great taste on what to do to make them? Though this may be different, I created Enhanced Stuntmanship instead of Stunt Intuition, and we have powers like Enhanced, Supernatural and Absolute Swordsmanship as powers. Question, would Party Intuition be too different from these to the point of not being valid as a power?
Mobile Strike: Yeah, I am still working on a better name for that.
Unequal Coordination: I understand what you mean. I do. However, this is not just that. It is the ability to do those things mainly faster and better than others, especially in terms of locomotion. Normally, not doing things like pressing against things with unequal force is difficult, and doing things like walking at different rhythms of paces with each leg is not as effective and efficient as walking in the usual way. Hence, doing those things faster and better, and maybe stronger than others is the key thing here. Maybe a better name would suffice? Like Unequal Rhythm or something?
Anyway, I can find users for these. Except Organ Transferal, of course. That said, I am going to have to ask around, though. I'll report to you when I have found users for powers like Vulnerability Protection and such, okay?
Party Intuition: You seem to have misunderstood - I was talking about the state of Intuition Powers in general. Calling is Party Intuitiion and having it be a form of Intuition Power is fine so long as the users have a supernatural ability to know how to throw great parties without learning that skill.
Unequal Coordination: If it's just the ability to do those things faster/better than others, we already have Enhanced Dexterity/Enhanced Agility. I don't think it merits another power.