- "You hide your powers well, but you'll find them useless against me."
- ― Ryde to Boomer. (Children of the Halo: Engines of Creation)
- Absolute Counter/Counteraction/Nemesis Power
- Meta Counter/Counteraction/Nemesis Power
- Absolute/Meta/Omni/Ultimate Power Domination/Opposition
The user can manifest absolutely any power imaginable to counteract any of the abilities that their opponents possibly have. In terms of differentiation, regular Power Opposition would only be able to manifest a limited amount of abilities at a time, while this one can bestow the user a selective amount of opposite and counteractive powers possible to counteract the other person’s abilities.
Another difference is that this version can bestow the user absolutely any counteractive power of any level, for example obtaining Absolute Strength to counteract users of Invulnerability, Primordial Water Manipulation to counteract Primordial Fire Manipulation, etc. This ability is similar to Meta Ability Creation, except the user gains absolutely any kind of opposite power to turn the tables against the enemies.
Using combat sense and cooperation to take the user down is almost futile, as he/she would simply be able to develop more and more opposite and counteractive abilities against groups of enemies.
- Absolute Change to self in reaction to others powers.
- Can be used to defend against the other person's power.
- Can develop powers to counteract absolutely any obstacle around the user.
- Can turn the tide of a battle.
- Power Mixture
- Self-Adaptive Power
- Useful against multiple power holders having both passive and active ability counters.
- Users are unable to counteract Omnipotence, or even obtain it.
- Some Omnipotent powers cannot be counteracted or obtained.
- The opposite/counteractive powers user would possibly obtain still have their weaknesses.
- Users of Meta Probability Manipulation will may counteract this ability.
- New adaptations may take time to develop.
- Possessing counteractive and opposite powers may be temporary.