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|caption = Warp Savant (Marvel Comics) using his ability to transport a bottle into his subconscious
 
|caption = Warp Savant (Marvel Comics) using his ability to transport a bottle into his subconscious
 
|Row 1 title = Power/Ability to:
 
|Row 1 title = Power/Ability to:
|Row 1 info = Transform physical matter into thought}}
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|Row 1 info = Transform physical matter into thought.}}
Power to '''convert physical matter into thought waves.''' Sub-power of [[Reality Warping]]. Opposite to [[Mental Projection]]. Not to be confused with [[Dream Manipulation]] or [[Dimensional Storage]].
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The power to '''convert physical matter into thought waves.''' Sub-power of [[Reality Warping]]. Opposite to [[Mental Projection]]. Not to be confused with [[Dream Manipulation]] or [[Dimensional Storage]].
   
 
==Also Called==
 
==Also Called==
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[[Category:Spatial Powers]]
 
[[Category:Spatial Powers]]
 
[[Category:Imprisonment Abilities]]
 
[[Category:Imprisonment Abilities]]
[[Category:Mental Power]]
 
 
[[Category:Rare power]]
 
[[Category:Rare power]]

Revision as of 07:44, 10 November 2016

The power to convert physical matter into thought waves. Sub-power of Reality Warping. Opposite to Mental Projection. Not to be confused with Dream Manipulation or Dimensional Storage.

Also Called

  • Astral Lock-up
  • Dream Prison
  • Thoughtwave Conversion

Capabilities

The user can convert physical matter into thought waves and trap them in their mind, where the subject is rendered under the power of the user’s imagination. The user can release objects from the mindscape at will, and collect items.

Applications

  • Trap people in their mind.
  • Trap people in their minds during their sleep.
  • Store items in a dimension in their brain.
  • Telepaths may hesitate to use their telepathy as their mind might be sucked into the user.
  • User can siphon psionic energy.
  • Minor immunity to psychic attacks.
  • Drain powers of the people trapped in the user's mind.
  • Certain users may actually be able to enter the mind of another and travel through their subconscious or the realms of one's imagination.

Variations

Alternate Reality is the name of two similar abilities. The first is the ability to psychically generate realities, or “frequencies” of imagination within the mind, and to project consciousnesses into one’s own mind or one’s own mind into the imaginations of others. The second entails the presence of an actual alternate universe within the mind, which changes according to the will of the user. If one with either of these abilities touches or mentally contacts a subject before entering the alternate reality, they can even bring other consciousnesses to the reality.

  • If the user left a passenger in the alternate reality, the passenger’s mind would be trapped there, until retrieved by the user.
    • Note: The user’s mind can divide into as many mindscapes as the user can remember (mental strength increases over time); this mental schism does not cause mental disorders (dementia, schizophrenia, multiple-personality disorder) or any other side effects, because the user’s mind is adapted for such use.
  • Note: The user can shift from any one mindscape to another with only the slightest concentration needed. If the user uses this ability, either their mind can keep the body running (similar to, or employing, False Cognition) so it is not left inert and open to harm, or it goes into a state of Dormancy.
  • Note: If the user’s body keeps going as they enters their alternate reality, then the only time the user goes into a full trance to explore their mental reality is when they are asleep.

Users Self level

  • Some users omnipotent, can create a dimension within the imagination and put universes and multiverses even within their own mind, that can only be applied to users of infinite power
  • If the user is omnipresent it may be present within subconscious and even within the dimension, universe or multiverse, the user can place inside your mind

Limitations

  • Must be able to concentrate to transform a desired being or matter into thoughtwaves.
  • May not be able to utilize/control the matter/individuals that they transform into thoughtwaves.

Known Users

  • Warp Savant (Marvel Comics)
  • Onslaught (Marvel Comics)
  • Unown (Pokémon)
  • Nate Gray (Marvel Comics)
  • Sephirotmon/Sakkakaumon (Digimon Frontier)
  • Cherubimon/Kerphymon (Digimon)
  • Orochimaru (Naruto)
  • Matt Parkman (Heroes)
  • Doctor Destiny (DC Comics)
  • Peter Petrelli (Heroes)
  • Philemon (Shin Megami Tensei: Persona series)
  • Igor and Velvet Room residents (Shin Megami Tensei: Persona series)
  • Willow Rosenberg (Buffy the Vampire Slayer)
  • Ethan Rayne (Buffy the Vampire Slayer)
  • Bill Cipher (Gravity Falls)
  • Merrill Young (Vampire High)
  • Mercurial (Planescape)
  • Gyrus Krinkle (Super Robot Monkey Team Hyper Force Go!); using the Neuro-Matter Reconfignitron

Gallery