The power to build up momentum for a strong attack. Sub-power of Momentum Manipulation.
Also Called[]
- Momentum Attack/Build-Up
Capabilities[]
User can build up momentum to charge a powerful physical attack, with the combination of the user's speed and mass turning the attack into a devastating strike.
Applications[]
- Concussive Force
- Enhanced/Supernatural/Absolute Speed
- Enhanced/Supernatural/Absolute Strength
- Enhanced/Supernatural/Absolute Strike
- Heavy Strike
- Launching Strike
- Megaton Strike
- Propulsive Strike
- Selective Limb Empowerment
- Speed Strike
Associations[]
- Acceleration
- Affinity
- Charge!
- Charged Attacks
- Dashing
- Impact Manipulation
- Juggernaut Momentum
- Kinetic Energy Manipulation
- Mass Manipulation
- Momentum Manipulation
- Motion Concentration
- Piercing Charge
- Projectile Body
- Speed Accumulation
- Velocity Manipulation
Limitations[]
- The attack is only as powerful as the user's channeled speed and mass.
Known Users[]
- Yuujiro Hanma (Baki the Grappler)
- Donkey Kong (Donkey Kong/Super Smash Bros.)
- Zell Dincht (Final Fantasy VIII)
- Phinks Magcub (Hunter X Hunter); via Ripper Cyclotron
- Wario (Super Mario/Super Smash Bros.)
- Monkey D. Luffy (One Piece)
- Charlotte Katakuri (One Piece)
- Oars Sr. (One Piece); via Shadow Revolution
- Bellamy (One Piece)
- Asura (Asura's Wrath)
- Users of the Spin Dash (Sonic the Hedgehog)
- Speedsters (DC Comics)
- Pokémon who can learn "Breakneck Blitz" (Pokémon)
- Gotenks (Dragon Ball series)
- Kerrigan (Starcraft)
- Biotics (Mass Effect)
- Blitzerman (The Incredibles)
- Rayman (Rayman series)
- Shaggy (Scooby Doo)
- Scooby-Doo (Scooby Doo)
- Jack (Tekken)
- Peppino Spaghetti (Pizza Tower)
- Fake Peppino (Pizza Tower)