The power to defy momentum. Sub-power of Momentum Manipulation.
Also Called[]
- Momentum Ignoring/Immunity/Rejection
Capabilities[]
The user can ignore momentum, impulse and the law of conservation of momentum. Momentum is mass in motion, or mass times velocity, and impulse is the change in momentum, or force times time. The law of conservation of momentum states that the total momentum of two objects remains the same as long as no external forces are applying to them.
The user can ignore their momentum and how other entities' momentum affects themselves, allowing them to ignore the momentum of an object that is much bigger than them, keep going without losing any momentum, ignore their momentum to change direction, speed/ignore change in momentum, or impulse and produce large amount of momentum with little movement.
Applications[]
- Action-Reaction Defiance
- Enhanced Agility
- Enhanced Durability
- Enhanced Speed
- Enhanced Strength
- Inertia Defiance
- Instant Acceleration
Associations[]
- Action-Reaction Negation
- Disproportionate Force
- Momentum Infringement
- Momentum Manipulation
- Newtonian Motion Defiance
- Physical Force Defiance
- Physical Force Manipulation
- Physical Force Negation
- Physics Negation
- Relative Momentum
- Unrestricted Movement
Limitations[]
- May cause problems if uses incorrectly.
- May not be able to negate momentum completely.
- May not work against sharp objects.
- Does not defy kinetic energy.
Known Users[]
- Juggernaut (Marvel Comics)
- Scarlet Witch (Marvel Comics)