The user can gain powers by hosting monsters in one's body. The beasts can come in a variety of forms and/or have specialized origins (divine, demonic, spiritual, etc.), and those aspects will determine the nature of the host's abilities. Overwhelmingly powerful as one can be when playing host to monstrous entities, as with most forms of Symbiosis, it can come with a price.
- Enhanced/Supernatural Condition
- Feral Mind
- Inner Beast Manipulation
- Monster Manipulation
- Monster Physiology
- Monstrous Power Link
- Mythic Energy Manipulation
- Natural Weaponry
- Physical Augmentation
- The monster may completely take over the host's mind and/or body (Possession).
- The power wielded may be dangerous to the user.
- Powerful monster may harm or even destroy host’s body.
- Bond Destruction/Cryptid Manipulation/Exorcism/Taming could defeat the user.
- May require a supernatural contract.