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"Wheel of morality...turn, turn, turn. Tell us the lesson we should learn."
― The Warner Bros (Animaniacs)

The power to perceive the morality of target. Sub-power of Morality Manipulation.

Also Called[]

  • Conscientiousness Sensing
  • Inherent Self Detection
  • Moral Alignment Perception
  • Moralistic Understanding
  • Morality Intuition/Perception/Reading/Sense
  • Pro and Con Intuition/Perception/Reading/Sense
  • Right and Wrong Intuition/Perception/Reading/Sense

Capabilities[]

User can perceive the moral alignment of target, whether person, place, phenomenon, etc. sensing the good/bad in them.

Applications[]

Techniques[]

Variations[]

Associations[]

Used By[]

Limitations[]

Known Users[]

  • Evil Ernie (Chaos!/Dynamite Entertainment)
  • Black Lantern Corps (DC Comics)
  • Roana (Epic Seven)
  • Rosabella Beauty (Ever After High)
  • Kenshirō (Fist of the North Star)
  • Tam Song (Keeper of the Lost Cities)
  • Luna (Marvel Comics)
  • Ghost Rider (Marvel Comics)
  • Naruto Uzumaki (Naruto); Via Sensing Negative Emotions
  • Justice (New Universal/Marvel Comics)
  • Bridge Carson (Power Rangers: S.P.D.)
  • Robloxians (Roblox: Flicker); "Psychic" & "Dark Psychic" roles.
  • Yugi (Yu-Gi-Oh!); via the Millennium Puzzle.

Known Objects[]

  • Underworld's True Heart Camera (The Grim Adventures of Billy and Mandy)
  • Crystal-Eyed Gypsy's Mirror (Grizzly Tales for Gruesome Kids)
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